Liquify Earth

From The Black Vault
Jump to navigationJump to search

Liquify Earth: [Major] by Iczer

'Earth mover? Bah...a sissy'

The character projects a field around himself that turns earth rock and stone into a liquid, which quickly reforms afterwards, flowing back into place.

1) Liquify earth: By simply willing it so, the character can turn a 5x5 foot section of ground to turn to liquid. in this state, the rock behaves as it shoudl, obeying gravity and other forces. The area increases in size by 2 feet every level. In this fashion, the character can dissove sections of stone and earthen walls to create openings, or can dissolve a statue. Earth and stone liquified in this fashion remains so only as long as the character actively wills it to be so, and can be done at a range of only one foot per level. Active transmutation requires 2 actions to perform.

2) Immune to stone and earth: Defensively the character cannot be harmed by any piece of rock or stone, as it defensively liquifies on contact. The character must be aware that the attack is immanent. (characters made of stone or rock inflict their own damage on themselves as thier matter simply melts away) Likewise, the character can inflict double normal HTH damage on a stone target with his unarmed blows (or may simply use 2 actions as described in liquify earth, and melt 2d4x10 damage from them) the character cannot be harmed by falls onto rock or earth, treating the fall as if it were into water.

3) Swim through earth. the character can swim through earth and rock without disturbing it. with this he can move through slabs of concrete, dive through beach soil or any other pure earthen material. The character is blind and without air during this time, but otherwise moves at his swimming speed.

4) Entrapment: By melting the earth under a person, and then letting them sink partially into the earth and letting it solidify, the character can seal a person in rock and earth. This can be performed with a body block/tackle (4 actions) a body flip/throw (3 actions) or as an action against a grappled foe (2 actions, plus must be grappling already). this is a much truncated version of the ability to liquify stone, and is rarely more than a foot deep. an entrapped foe is treated as if grappled by earth (refer to CEF: Earth)

5) Minor manipulations: A liquified pool of rock or earth may be used offensively or defensively.

An already liqid pool of rock can be hurled at an opponent up to 40 feet away. as the rock solidifies while out of the character's control, the target is bombarded with shaped and sharpened rock. Damage from this attack is between 4d6 to 1d4x10. a standard pool of liquified earth provides 4 of these attacks, each of which is +2 to strike. alternatively the rock may be moved en masse as a rock tidal wave. the quagmire that strikes does 3d6 damage to the target who must is likely to be knocked down (make sense of balance checks at -15% or -3) those who are not knocked down are still hurled back 3d6 feet. A wall of earth type attack has +4 to strike, but is -2 to dodge due to it's sheer size.

Defensively, a pool of liquified rock can be thrown upward as a wall, creating a crude barrier, some 3 feet thick, up to 10 feet tall, and 10 feet wide, plus 5 feet per level.

A similiar application allows the character to create crude bridges and arcs. these bridges can be no more than 20 feet long and 5 feet wide.

6) Manipulate lava: While the character cannot create lava, if he encounters any he may hurl it as if it were liquified rock. Damage is as normal, but the heat of the lava will also apply.