Liquid Power
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Liquid power [minor] by Iczer
'Yeah...now it's raining this is a different story...'
The character can gather ambient moisture and direct it as a weapon.
- Range: 60 feet +10 feet per level.
- Effect: Special
- Under normal conditions the attack does 1D4 damage, plus another D4 per level of experience.
- In high heat, or low humidity environments, this drops to nothing. The power simply fails to gather moisture.
- In humid conditions, the power jumps to D6's rather than D4's. This applies if the character is waist deep or deeper in water, is in an area of steam or fog (or any other water vapor)
- In pouring rain, the character can unleash D8's as a weapon.
- When either knee deep water, or any decent downpour, the character can perform a power punch style of attack with this power, using 2 attacks, but gaining +2 to strike, and inflicting an extra 4 dice damage.
- As an alternative, the character can form blunt or sharp melee weapons, as long as he has access to some form of water vapor. Melee weapons formed in this fashion are +1 to strike and parry, and inflict 2 Dice damage (depending on the water source needed). Water weapons take one action to form, and last until dropped or discarded.
- Duration: Instant
- Attacks: Each use of the power takes either one or two actions.
- Bonus to strike: Ranged attacks have a +2 to strike, with a +1 at levels 4, 8, and 12. wild shots have an unmodified bonus of +1