Liquid Plasma Generation

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Liquid Plasma generation [minor] by Iczer

‘Now look at that..I got...goop all over my new suit’

The character can generate energy and use it to form temporary shields and bolts for offensive and defensive purposes.
By expending an action, the character can fling a bolt of liquid plasma at a target, inflicting 4D6 damage out to targets within 60 feet with +4 to strike (aimed shots only).
This power can be used to absorb damage. The character can expend an action to ‘parry’ an attack (roll as normal parry, but add an additional +4). The liquid plasma forms a brief shield, absorbing 4D6 damage from a single kinetic or energy based attack. This can be used to parry for any target within 30 feet.

  • Jet: By firing at the ground, the liquid plasma can be used to propel the character 30 feet upwards or 60 feet across. By dripping the plasma at his feet and ‘skating’ on the surface he generates, he can double his land speed, and ride his own liquid plasma trail with minimal exertion (1/10th normal)