Liquefy Flesh
Liquify Flesh[Major] by Shaded Helios
The super being is able to cause permanent and often times horrifying distortions in the living flesh of their victims. Their skin resembling melted candle wax, victims of this power can only hope for advanced medical treatment, skilled psycyhic surgery, or extremely powerful magic to return them to their former appearance.
1. Liquification: Victims targeted by this power must watch helplessly as their flesh writhes hideously, forming ridges, runnels, and fissures that will be with them for a lifetime.
- -Damage: 1D4 directly to H.P. +1 per level of experience.
-Scarring: -1 P.B. per failed saving throw. When reduced to 6 P.B., a victim gains a horror factor of 8. Each point below 6 adds +1 to the horror factor until P.B. is reduced to 3, the lowest possible using this power. Beings with a natural armor rating who have their flesh liquified may also find that their AR is slightly reduced. Each 20% reduction in the victim's P.B. causes enough alteration to reduce AR by -1[maximum of -4]. Advanced cosmetic surgery may restore up to 6 points of P.B. lost to this power[varies with technique, doctor, and resources available], psychic surgery can restore up to 50% of a victim's P.B., and the magic spell Restoration will fully restore P.B.
- -Range: Touch or up to 600 +20 feet per level of experience. When used as a touch attack, maximum damage is always inflicted. Liquification by touch can be inflicted using hand held melee weapons.
- -Duration: Permanent, though some damage may be reversed by extraordinary means.
- -Attacks Per Melee: Each attempted liquification by touch uses a single melee attack, but long range liquification uses two.
- -Saving Throw: Initial damage to H.P. may not be resisted, during which time the victim's flesh seems to undulate and crawl disgustingly. However, rolling a 14 or higher with P.E. bonuses applicable negates the imminent liquification and returns the victim's flesh to its proper position and appearance. When used as a touch attack, there is a -1 save penalty, but skin-to-skin contact is required.
- -Limitations: The attack will effect even Invulnerable beings and bypasses body armor, but not environmental or power armor. Those with advanced healing abilities[Healing Factor, Regeneration Ultima, etc] will still have their P.B. reduced, but it returns at a rate of 1 P.B. per hour. Victims must be flesh and blood creatures, meaning that mineral lifeforms and those using most APS powers will not be affected.
2. Other Abilities, Bonuses, & Penalties:
- -Bonuses: +1D4 M.E.
- -Penalties: -1D4 M.A.
- -Remove Scars: By touch, the super being can restore a victim to their normal appearance, but it must be done in small increments of +1 P.B., for damage to H.P. is still inflicted. Also, using their ability to liquefy flesh, the super being can remove scars from others, even those severe enough to reduce P.B. drastically[such as burns], with each use restoring +1 P.B.[if actually reduced] per use up to their normal attribute score.
- -Self Disfigurement: The super being can liquefy and shape their own flesh at will, reducing their P.B. to as low as 3. P.B. may be restored as easily as it was lost and the super being takes no damage from their own power.