Limbsmith
Limbsmith [Major] by Iczer
'hey guys..pass me that radiator..I need to fly after that guy'
The character can cause machinery to reform as spare limbs that attach themselves until no longer needed.
1) Disassemble machinery: The character can touch a working machine and inflict 3d6 damage to it over the course of a melee round. Machines with an AR over 12 take half damage and machines with an AR of 15 or more take one quarter damage. The pieces fly off and start to form a limb of the character's desire.
2) Form limbs: It takes 30 SDC to create an arm or a leg. a single arm adds +2 to all attempts to maintain a grapple, and +1 to parry. Each pair of limbs (2 pairs maximum) adds an extra attack and +1 to parry. Metal fists inflict 2D6 damage, and the PS of a generated fist is equal to the AR of the original machine +1 per level.
- A Leg requires 40 SDC to create. every extra leg (maximum 2) adds 5 feet to jumping distance and +10 to Spd. PS is the same as for arms and inflicts +6 damage on top of regular kicks)
- A tail requires 20 SDC to make adds an extra attack with +2 to strike. a basic tail is 5 feet long, but every 40SDC adds another 5 feet (out to 20 feet maximum) a tail inflicts 2D6 damage with a swat.
- Tentacles cost require 15 SDC to create. Each pair adds +1 attack and +5 to maintain grapples. Tentacles inflict 1D4 damage and have a PS of half the strength of a normal limb.
- Wings cost 35 SDC and must be made in pairs to function, granting a flying spd equal to the character's PP plus his MA with a +2 dodge bonus while in air. He cannot hover.
Formed limbs last one hour per level before falling apart.
3) Replace limbs: The character can simply form a replacement limb for one that has been lost. The replacement functions identically to the original, except that it will be heavier and obviously mechanical. If the character is replacing a lost limb for himself it is functionally permanent until broken. If doing it for another, the prosthetic requires regular bionic maintenance by a person with basic mechanics and basic electronics or Better, or else it falls off after one day per level of the character.