Light Absorbtion

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Light absorbtion [Major] by Iczer

'Hey mate, no flash photography'

The character can absorb light into his body creating a number of effects.

1) All around vision: The character can 'see' by absorbing light through any part of his body. thusly, he cannot be suprised or snuck up upon. this functions much like the power of circular vision (+2 to dodge, posesses auto dodge +2 to initiative). he must have his flesh uncovered for this power to work. He can also percieve infra red and ultraviolet light, and posesses nightvision out to 300 feet. As this does not depend on eyes themselves, the character is not rendered blind by having his eyes targeted by chemical attacks, and he has +6 to saving throws vs super powered or psuionically induced blindness.

2) Light resistance: The character takes no damage from light attacks or lasers. nor can he be blinded by bright lights.

3) Absorb light: The character can expend 3 actions to absorb all the light in his area. an area 30 feet across (+5 feet per level) is shrouded in blackness, with a further 30 feet in all directions rendered into dim light (heavy shadows). laser weapons firing into the area of darkness are negated. alser attacks fired through the heavy shadows inflict half damage and are -4 to strike. The character loses 2 actions per round to maintain this effect, and is at half speed and -2 to combat bonuses while doing so (and of course, is blinded).

4) Photoregeneration: If exposed to bright light (direct sunlight, brightly lit buildings) the character heals SDC and HP at a rate of 5 per hour; every light based attack that strikes him heals one SDC or HP damage per 10 damage rolled.

Other abilities: +6D6 to SDC