Life Link
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Life Link [Major] by Shaded Helios
The super being is able to create a link between themselves and another individual. Once formed, the link is permanent, persisting to the death of the linked victim or until the initiator of the link decides to relinquish it. The purpose of this innocuously named power is considerably more sinister than many would assume at first glance. Literally, the super being is tying their life line to that of another. If the initiator of the link dies, the feedback from the death travels along the link and kills the partner in the link. This effect does not work in reverse, so killing the linked individual will have no effect other than forcing the initiator of the link to find a new victim.
- Damage: None, per se. If the initiator of the link dies, so does the victim.
- Range: Touch. Skin-to-skin[or whatever passes for skin] contact must be maintained for 1 melee round per level of experience of the victim of the link.
- Duration: Permanent until the death of the victim or cancellation by the initiator of the link.
- Saving Throw: The individual being linked to is allowed a saving throw once per melee round during the linking process. A roll of 16 or higher with P.E. bonuses applying, but with the initiator's M.E. bonuses serving as a penalty. A successful save stops the link from forming and grants the lucky victim immunity to another attempt using this power for 24 hours.
- Limitations: The victim must be alive and cannot be a greater supernatural being.