Leech Acid
Leech Acid [Major] By Iczer
'The earth is my ally, and provides all the firepower I need to defeat you'
The character can transmute elements found in the earth into a corrosive substance and then draw it towards himself. This allows a number of complex stunts.
1) Generate acid: The character can summon and fling acid as an attack as long as he has a sizable amount of stone or natural earth nearby. The Acid may be flung up to 60 feet (+4 to strike) away inflicting 4D6 damage (plus 1 per level) which inflicts 3d4 damage one round later. The character can instead create a pool on the ground that lasts for one minute per level and can measure 6 feet across, plus one foot every second level. Anyone in the area of effect when the pool is bubbled upwards takes 4D6 damage every round until they leave (3d4 on the next round) though targets may dodge (16+ required) to leap away from the bubbling pool. Lastly, a corrosive cloud 20 feet across can be generated. The cloud afflicts all relevant targets with 2d4 damage per round (lasts one minute per level unless dispersed by breeze) and chokes vision and breathing (-4 to all combat actions due to lower visibility and choking).
2) Mineral assault: By expending two actions, the character can concentrate the mineral acids in a stone or earthen object within 15 feet (+5 feet per level), causing it to become brittle (-2 to AR) and be eaten outwards (1D4x10 damage +3 per level). targets made from stone, including mineral aliens also lose 2d4 HP from this attack.
3) Immunities:
- The character is immune to the ravages of acid, and to a lesser effect to that of tear gas (half penalties +4 to saving throws). +1D4x10 to SDC.
- The character can neutralize 1 gallon of acid per level by expending 2 actions to do so.
4) Greater works: By expending a full minute, the character can taint a water supply connected to or fed from a natural source by leeching acid into the water. the water becomes bitter and tainted and mildly poisonous, killing local waterlife and raising the PH level. The character can affect 100 gallons per minute.
If given a full uninterrupted minute, the character can also create an acid Geyser. The geyser shoots 60 feet into the air and spreads an acid cloud as far as weather permits (typically a 300 foot radius). All exposed targets in this area suffer the effects of the acidic cloud mentioned in #1. In addition, for one minute per level, anyone within 20 feet of the geyser will take 1d6 damage from acid 4 times per melee round from raining acid. every minute left alone to generate this geyser, the cloud expands by 300 feet and the geyser rises another 30 feet (and the acid rain area expands by 10 feet.
5) Limited supply: The character is limited in acid production by the local environment. Generating acid drains local mineral supplies from the earth and stone which recover very slowly. When simply using sub power #1, the character depletes a 30 foot radius circle of earth down to a depth of 10 feet. This area can be tapped for acid generation 3 times plus once more per level before the character must move 60 feet to drain another supply. Option #4 drains the local area up to a mile in diameter and can be tapped once per level of experience.