Leatherneck
Leatherneck (Major) by Stone Gargoyle and Gryphon Chick
The character gains armor and abilities when engaging in combat. This includes thicker skin and improved reflexes.
1. Natural Armor: Leather Skin: The character has thick skin which serves as a kind of body armor. Natural AR of 10 at level 1, +1 AR at levels 4, 8 and 12. Adds +30 to the character's SDC. The character takes no damage if the roll to strike is under his Natural AR. In addition, even if the attack roll is over the AR, the character does not take any damage from the first 20 points of physical damage from blunt weapon attacks and unarmed physical attacks (punches, kicks, etc.), and takes only half damage from blunt weapon attacks and unarmed physical attacks which do damage beyond that. Also, the character's PS is considered Extraordinary for the purposes of lifting and carrying, with a bonus from this power of +1d4 to his PS attribute number. The skin heals at an accelerated rate, regenerating 4d6 points of damage every 10 minutes.
2. Combat Bonuses: These bonuses only apply in close quarter melee combat. The character gets no bonuses to ranged attacks.
- Gains two additional attacks for close quarter fighting (cannot be added to ranged attacks with guns or archery).
- +4 initiative, plus one to initiative at levels 3, 6, 9, 12 and 15
- +2 to strike at level one, plus an additional +1 to strike per level starting at level 2
- Gains an extra melee fighting Weapon Proficiency and Paired Weapons with this power for use with melee weapons only (cannot be used for ranged weapons such as guns and archery)
3. Endurance Bonuses:
- Fatigues at half normal rate
- +2d4 PE
- +20% to save vs. coma/death