Lay Roots

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Lay roots [Major] by Iczer

‘You know I always wanted to explore my roots. Nowadays I just lay them myself’

The character can create anchoring root systems from his hands and feet that he can use offensively, to secure himself or to make an emergency getaway.

1) Secure roots: By laying down tendrils from his feet into the floor, the character becomes unable to be moved without unconventional force. The roots drive down about 5 feet as an action, and if they find traction in solid matter the character becomes fixed to the ground with an effective PS equal to his own PE score +5 per level. While secured, the character cannot be moved by a lesser force, nor can he be tripped. He also cannot dodge, nor effectively roll with punch/fall/impact. These roots add +20% to all his climb rolls.

2) Offensive uses: The character can attempt to lay roots in a target. This requires the character touch a target (one action) and then he may immediately attempt to impale him with the root system. A touched or held target takes 3D6 damage, and the target and character are bonded to each other. The character may inflict an additional 3D6 damage as an action every round until the tendrils are ripped apart or torn loose (treat as a normal escape, but only PS can be used, and the character enjoys a +2 bonus per level) Tearing the tendrils does not harm the character in any way. The character can also create 4 feet of root system as an action, to use as a makeshift whip. This whip inflicts 2D6 damage (plus PS damage bonus).

3) Root transmission: By tunnelling with his root system, the character can drive his tendrils through up to 50 feet per level of rock, concrete and other natural substances, sending tendrils out at a rate of 5 feet per melee action. When the tendrils reach an open air pocket, the character can simply pass his essence through his own root system and ‘birth’ his body on the other side, leaving his skin and clothing behind (he will regrow skin.) The character takes 4D6 damage from this, but this can make an effective, if somewhat messy, escape route