Krog

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KROG as converted from 1st Edition Palladium Fantasy to 2nd Edition from material appearing in Yin Sloth Jungle, by Reagren Wright

Alignments: Any selfish or evil

The Eight Attributes: I.Q. 2D6+1, M.E. 2D6+1, M.A. 2D6, P.S. 4D6, P.P. 4D6, P.E. 3D6, P.B. 3D6, Spd 2D6

Hit Points: P.E. + 1D6 per level of experience.

S.D.C.: 3D6+6 plus those gained from O.C.C. and physical skills.

Natural Armor Rating: 7

Horror Factor/Awe: 8

P.P.E.: 4D6

Magic: Standard

Psionics: Standard, most master psionics become psi-healer, mind mages are very rare.

Available O.C.C.: Soldier, mercenary warrior, ranger, nomadic tribesman, shaman, or warlock (usually earth or water; fairly rare).

Natural Abilities: Swimming 95%, Hold Breath underwater for 30 minutes, Climbing 65%, Prowl 65%, Brewing 70%, and Use and Recognize Poison 65%.

Attacks per Melee: Depends on O.C.C. and level of experience.

Damage: Talons do 2D4 points of damage, bite 1D4, or by weapon type.

Bonuses: +1 on initiative, +2 to damage, +2 to save vs. poison & disease, +6 to save vs. toxic vapors and gases, and +2 to save vs. horror factor.

Average Life Span: 35 years

Habitat: The swamps and bogs of the Yin Sloth Jungle

Language: Krog have their own distinct spoken language, but also speak Dragonese/Elf and Gobbley at 80%.

Enemies: Other Krog clans, lizard men, and invaders.

Allies: None, per se.

Physical Appearance: Krog have a stooped, bulky humanoid frame with frog-like features. Atop their shoulders rests an oversized head with big, frog-like eyes. Their mouths are full of rows of sharp teeth. Their skin is a dull greenish-brown color with darker streaks of green and back which provide natural camouflage. Their hands and feet are webbed, ending in short, razor sharp claws. Although they resemble frogs, they are actually aquatic reptiles.

Size: 4 to 5 feet (1.2 to 1.5 m) tall

Weight: 160 to 200 lbs (72 to 90 kg)

Rifts® Conversion Notes: Still an S.D.C. creature in Mega Damage setting. In Rifts® Earth setting, Large Krog clans can be found throughout the South and Dinosaur Swamp of the former United States. Small Krogs clans inhabit the jungles of South America, Asia, and Africa.

Note: The krog surround their homes with a variety of traps to protect their territory. The most frequent used traps are punji sticks and pits. Lack the technology to make metal weapons. Usually armed with bone and stone weapons. Often coat their weapons with a sludge made of boiled mushroom poison. The poison causes 4D6 points of damage per strike/melee of contact unless a save vs. poison is made (no damage otherwise). The sludge also affects the nervous system, reducing bonuses to strike, parry, and dodge by -2 (no penalties if save is made). Krog often snap their spear heads off after impaling their opponents, leaving the poison tipped in their enemies. When this is done, the poison continues to do 4D6 damage each melee for 1D4 melees. Krog usually wear loin clothes held in place by hemp belt. Advance Krog tribes wear armor composed of wood and bamboo. A.R. of 10 and has 40 S.D.C.