Kookoo

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Kookoo (Major) by Stone Gargoyle

"Watch the little birdie..."

The character has a segregated area of their skull where the frontal lobes of a normal human are, with that area of his brain being located directly behind this new area. The segregated area is hollow with hatches in the forehead which area unnoticeable when not open. In side this area, the character has an extension arm with a perch for a bio-mechanical bird construct which he can use to attack with or release temporarily to deliver messages.

Range: Perch can be extended out one foot; the bird can fly up to a range of 2 miles from the character and remains in psychic contact with him.
Duration: The bird is a permanent feature of the character; attacking with it is instant, and it may remain out of the character's skull for his ME number in hours before becoming inert and unable to be controlled.
Damage: The bird can be do a pecking attack for 2d6 damage while on the perch (popping out of the skull to attack and popping back in) or while flying.
Attacks: The bird has three attacks of its own per melee while in flight. Attacking by popping the bird out of the skull and back in quickly uses one of the character's attacks, and he has an additional attack per melee to attack in this manner. Releasing the bird and opening the skull to have it come back in both take one melee attack/action.
SDC: The skull gains 10 SDC from the added section. The bird has an SDC of 15, plus 1 SDC per level, and weighs two pounds. If the bird is destroyed, it takes one full hour to recreate.
Special Abilities:
Messenger: The bird can relate messages the character relates to it and has an IQ of 2d4+10.
Flight: The bird flies at a speed of 120 mph, plus 20 mph per level. It has a bonus to combat in flight as follows: +1 initiative, +2 to strike, +4 to dodge

Kookoo (minor) by Stone Gargoyle

"I'm just a bird brain."

The character has a segregated area of their skull where the frontal lobes of a normal human are, with that area of his brain being located directly behind this new area. The segregated area is hollow with hatches in the forehead which area unnoticeable when not open. In side this area, the character has an extension arm with a perch for a bio-mechanical bird construct which he can use to attack with or release temporarily to deliver messages.

Range: Perch can be extended out one foot; the bird can fly up to a range of 600 feet from the character, plus 100 feet per level, line of sight.
Duration: The bird is a permanent feature of the character; attacking with it is instant, and it may remain out of the character's skull for his ME number in minutes before becoming inert and unable to be controlled.
Damage: The bird can be made to do a pecking attack for 1d4 damage while on the perch (popping out of the skull to attack and popping back in) or while flying.
Attacks: Uses one melee attack/action to attack with the bird and gains one attack per melee which is for this power only. Releasing the bird and opening the skull to have it come back in both take one melee attack/action.
SDC: The skull gains 2 SDC from the added section. The bird has an SDC of 5 and weighs less than a pound. If the bird is destroyed, it takes one hour to recreate.
Special Abilities:
Messenger: The bird can relate messages the character programs into it. The bird can deliver massages consisting of a number of words equal to the character's ME attribute number, plus one word per level.
Flight: The bird flies at a speed of 20 mph, plus 2 mph per level.