Knock-Back
Knock-back by Shadowknight
This feat represents an common aspect of superhero fights that's knock back from a Blow or an Energy attack. Here's how it works for anyone who has a P.S of 20 or higher when he punches or kicks someone, can also knock him back a number of feet. In games terms it works like this any attack that does over 20 points of damage has the potential to knock back someone a number of feet equal to the damage done. The hero can decide to only do half damage from his blow & his opponent travels a full 1 feet per point of regular damage it would have done, or the hero can decide to do full damage and his opponent travels half the distance in knock-back. The hero must tell the GM what he choose before rolling for damage. Now the distance traveled usually does no damage unless they hit an object that stops their backward progress. Then you multiply the number of feet left to travel by 1d4 and that the additional damage suffered by your opponent and the object. Below I have listed a representative of common objects that's usually in the way in during superhero slug-fest. This is the amount listed in SDC is the damage require for it to have a hole 2-3 ft for your opponent to continue his backward progress. Now this doesn't mean the object is destroyed, it requires 2X to 3X the number listed to destroy the object. It simply means you damage it enough that it didn't stop your backward progress. If your opponent & the object takes more damage then it takes to make a hole in it to continues it's backward progress if the opponent & object suffers less than the amount the backward progress is stopped. Characters with Superhuman Strength will cause a knock back 2X as far in feet as their damage rolls & characters with Supernatural Strength will cause a knock back 3X as far in feet as the damage rolls. Finally Mega Heroes will cause a knock back 5X as far in feet as the damage rolls this is often the reason in superhero comics when 2 Mega heroes fight it resembles a ping Pong tournament and having their bodies fly through half a dozen walls if not several buildings.
The person is traveling backward roughly at 40 mph, so anyone with Enhance Speed, Flight, Sonic Speed or Sonic Flight can fly and stop an opponents backward progress to stop him for example from hitting an innocent bystander but the person stopping them must have Initiative & lose 2 attacks when doing so. No you can't punch, kick or blast someone into hitting another opponent and both of them taking knock-back damage, unless the other person was directly behind him. The Knock back can't be aimed except in the most general terms, the person either goes
- 1. Straight back: This usually happens when anyone having normal strength to Enhance P.S punches or kicks his opponent & does less than 50 points of damage
- 2. Go up at a 45 degree angle: This usually happens when anyone having Superhuman P.S or doing over 51 points of damage
- 3. Goes straight up: This usually happens when anyone having Supernatural P.S or doing over 250 points of damage
Someone having Superhuman P.S can choose to have his opponent fly straight backwards or fly up at a 45 degree angle, someone having Supernatural P.S can choose any of the 3 possibilities. The advantage of having someone flying backward at a 45 degree angle is the greater chance of hitting walls or buildings. Also anyone flying backward at a 45 degree unless he has the Invulnerability Super power or some type of Enhance Healing and hits a wall must make a saving throw vs being stunned for 1d4 rounds, even if he makes it he lose initiative. The advantage of punching someone straight up, is your opponent is removed from combat for 1 round for each 100 points you've inflicted they also must make a saving throw against being stunned for 1D4 rounds when they land. Also while punching someone straight up usually doesn't cause any damage while in the air, unless they have flight they take 1D6 points of damage times the number of feet they flew up in the air and then fell. If they have some type of Flight power they only take 1D4X the number of feet they fell. In other words, gravity hurts a lot.
- Chair 10 SDC
- Table wooden 20 SDC
- Bed 25 SDC
- Large Appliance ( Refrigerator, Stereo System, large Television, large Computer System) 40 SDC
- Glass Wall or Partition 35 SDC
- Wall Wood, Plaster or Cement 45-75 SDC
- Motorcycle 50 SDC
- Car 85 SDC
- Reinforced Car 150 SDC
- Truck 100 SDC
- Reinforced Truck or 18 Wheeler 200 SDC
- Wall Steel 250 SDC
- Cost: 2 feats
- Bonus: Explosion including grenades, rockets and bombs does 2X knock-back damage
- Limitation: Bullets, Energy Attack including Magic and Psionic blast does half the knock-back damage of a punch or kick. Anything including opponents weighting at least 300+ lbs suffer only half knock back damage, any opponent weighting at least 700 lbs suffer only 1/4 knock back damage.
- Prerequisite': P.S 20