Knight Rider

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Knight Rider (Major) by Stone Gargoyle

The character transforms to become a knight in shining armor, the exact look and color to be determined upon character creation.

1. Polearm: The character can elongate and sharpen and harden his arm. This allows the arm to be used as a lance or as a vaulting tool.

Range: Arm lengthens to 4 feet long at level one, plus one foot at levels.
Duration: Can keep the arm altered for his PE attribute number in minutes.
Attacks: Uses two attacks/actions to alter the arm.
Damage: 2d4 piercing damage at level one, plus 1d4 damage at levels 4, 8 and 12, with PS damage bonus applicable.
Bonuses: +2 to strike in addition to PP bonuses and those from applicable WP skills.
Special Skill: Pole Vault: The character can use the arm to vault over walls and high edges with a skill of 40%, plus 5% per level.

2. Mountie: The character can morph his legs to merge with a riding style vehicle or animal to prevent being dismounted, using two attacks/actions. In the case of the former, it is harmless and the character can remove himself without harming the vehicle. In the latter case, 2d4 HP damage is done to the animal upon extraction. Adds +20% to Horsemanship, motorcycle and related riding/piloting skills.

3. Armour: The character can harden his skin to the consistency of plate mail, giving him a Natural AR of 16, Extraordinary strength for the purpose of lifting and carrying, and +1d6 to Hand to Hand unarmed strikes. Adds +1d4X10+20 to his SDC when hardened. Added SDc heals at a rate of 4d6 per ten minutes.