Kittenstomp's Mystically Bestowed Side-Effects Table
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Mystically Bestowed Side-Effects Table by Kittenstomp
Side-Effects
- 01-12: Physical Limitations: Identical to the Physical Limitations table on page 156 of the HU main book.
- 13-25: Bizarre Transformation: To use his powers, the Mystically Bestowed superhero must transform into a strange alien creature. Roll on the Alien Appearance table (page 91) and 1d4 times on the Mutant Characteristics table.
- 26-37: Co-Inhabiting Entity: The character’s powers are not entirely his own but granted to him by an entity that shares his body. In “regular” human form, the character can use any of the inhabiting entities skills (but not powers) at -10%. Similarly, when transformed the entity can use any of his host’s skills at -10%. The entity only possesses two skill programs and 4 secondary skills and will always have the same alignment as its host.
- 38-50: Possessing Entity: Unlike a co-inhabiting entity, these characters share their bodies with an entity that possesses them entirely when they transform. Many times the two personalities are not even aware of each other (50% chance of being aware of the other, roll for both the host and entity.) The entity can have an entirely different alignment and has 4 skill programs and 6 secondary skills.
- 51-62: Moral Code: The superhero’s powers only work when in pursuit of some goal. This could be as simple as “protect the innocent” or be more complex. Perhaps the hero has been granted powers by an ancestor that wants him to settle down and have kids so that his line can be maintained, etc. Either way, when not in pursuit of his goal, the character’s powers work at only level 1 strength.
- 63-75: Transformation Ritual: For the character to transform into a superhero he must perform some type of ritual to activate his powers, either a dance or chant that requires 1d4 melees to complete or a specific “trigger” such as being only able to transform at night, needing to be immersed in water, eating a special food or similar.
- 76-87: Exhaustible Powers: The character can only use his powers for periods of 1d6+2 hours before he transforms back into human form and needs 1d4 hours of rest before his abilities can be activated again.
- 88-00: Deadly Weakness: The character’s superhero form has a deadly weakness that he takes double damage from.
- 01-15: Metal
- 16-30: Wood
- 31-45: Fire
- 46-60: Lightning
- 61-75: Cold
- 71-85: Magic
- 86-00: Stone