Kittenstomp's Mutant Random Powers Table

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Mutant Random Power table by Kittenstomp

Mutant Power Selection

01-09: One Major Super Ability and three Minor Super Abilities
10-18: Four Minor Super Abilities
19-27: One Major Super Ability and two Minor Super Abilities
28-36: Two Major Super Abilities
37-45: Five Minor Super Abilities
46-54: 1D4+2 Minor Psionic Powers and one Major Super Ability
55-63: Three Minor Psionic Powers and two Minor Super Abilities
64-70: Psychic Mutant: Receives 1d4 Minor Psionic Abilities from each category and 1 Super Psionic power. Select an additional power every level of experience. Considered a Master Psychic for ISP purposes.
71-73: Continuous Mutation: At level one the Mutant receives one Major Super Ability or one Super Psionic power and receives another at level four. At levels 2, 6, 8, 12 and 14 the mutant receives one Minor Super Ability.
74-77: Secondary Mutation: At level one the Mutant receives one Major Super Ability and two Minor Super abilities (01-40) 4 Minor abilities (41-70) or 2 Major abilities (71-00). At level six the mutant will receive an additional Major Super Ability, Minor Super Ability and two more Mutant Characteristics.
78-80: Powers Grow with Age: At level one the Mutant receives one Major Super Ability and two Minor Super abilities (01-40) 4 Minor abilities (41-70) or 2 Major abilities (71-00). . At levels, 3, 6, 10 and 15 the mutant receives one additional power. 01-70 means it is a Minor power, 71-00 for a Major.
81-84: Trauma Induced Change: At level one the Mutant receives one Major Super Ability and two Minor Super abilities (01-40) 4 Minor abilities (41-70) or 2 Major abilities (71-00). Every time the character achieves a new level of experience/maturity or nearly dies one of his minor powers is replaced by a new, different one.
85-87: Metamorphosis: The mutant is comparable to a caterpillar that will one day turn into a butterfly. Receives five Minor Super Abilities (01-40), one Major and three Minor abilities (41-70), or two Major and one Minor Ability at level 1(71-00). 1d4+2 levels after first, ALL powers and mutations will be re-rolled.
88-90: Continuous Physical Mutation: At level one the Mutant receives one Major Super Ability and two Minor Super abilities (01-40) 4 Minor abilities (41-70) or 2 Major abilities (71-00). At every level of experience the mutant re-rolls half of his mutations and will pick up an additional physical mutation at levels 5 and 10. Receives an extra Minor Super Ability at levels 4, 8 and 14.
91-93: Dramatic Physical Change: At level one the Mutant receives one Major Super Ability and two Minor Super abilities (01-40) 4 Minor abilities (41-70) or 2 Major abilities (71-00). When angry, extremely frustrated, frightened or near death the mutant can tap into an additional Alter Physical Structure Power. Duration is 3d4 minutes before he loses the power again.
94-97: Powers Affected by Emotions: At level one the Mutant receives one Major Super Ability and two Minor Super abilities (01-40) 4 Minor abilities (41-70) or 2 Major abilities (71-00). When upset emotionally the mutant’s powers will become more difficult to control, roll one the following table for specific effect. Will last for 1d4 minutes.
1-20: Maintains control but the concentration means the mutant loses one attack per melee.
21-40: Powers are diminished, duration, range and damage of powers are reduced by 30%.
41-60: Powers are enhanced, duration, range and damage of powers are enhanced by 30% but cannot be dampened and will do full damage and last full duration.
61-80: Wild: The mutant loses all control of his powers. Abilities work either at full power or not at all, the mutant cannot control how much energy he is putting into anything. Furthermore, in this state all powers (unless contradictory) will activate.
81-00: All offensive super powers momentarily gone.
98-00: Maturing Powers: Receives one Major and two Minor abilities. 1D4 levels after 1st one of the minor powers will evolve into a similar major ability.