Kittenstomp's Mutant Characteristics Table
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Mutant Characteristics Table by Kittenstomp
Number of Characteristics
- 01-15: None
- 16-25: One
- 26-45: Two
- 46-70: Three
- 71-80: Four
- 81-90: Five
- 91-00: Six
Characteristics Table
- 01-10: Odd Hair Color
- 01-10: Green
- 11-20: Streaked with white or other color
- 21-30: Light Blue
- 31-40: Bright, Flame Red
- 41-50: Stark White
- 51-60: Bright Yellow
- 61-70: Metallic Silver, Red or Gold
- 71-80: Dark Blue
- 81-90: Purple
- 91-00: Orange
- 11-18: Unusual Skin
- 01-05: Translucent: -10 SDC, ½ PB, and a Horror Factor of 7 or +1
- 06-30: Scaly: +30 SDC, -2 PB, AR 8
- 31-40: Scaly & Spiky: +45 SDC, tackling or grabbing the character inflicts 1d4 damage, -3 to PB, AR 10
- 41-50: Bony: The mutant has a bony exoskeleton plates arranged strategically around his body. +30 SDC, AR 11, -3 PB
- 51-75: Tough: +15 SDC, -1 PB, AR 6
- 76-95: Tough & Lumpy: +30 SDC, -2 PB, AR 7
- 96-00: Slimy: +10 SDC, -4 to PB, +2 to escape from grapple moves
- 19-26: Unusual Skin Color
- 01-10: Yellow
- 11-20: Green
- 21-30: Red
- 31-40: Grey
- 41-50: Light Blue
- 51-60: Stark White
- 61-70: Dark Blue
- 71-80: Coal Black
- 81-85: Purple
- 86-90: Orange
- 91-95: Two colors
- 96-00: Metallic looking skin
- 27-34: Unusual Amounts of Body Hair
- 01-10: No Body Hair at All!
- 11-25: Very Bushy, Full Head of Hair: The character’s hair is either very curly or just has a lot of body.
- 26-40: Very Long Hair: The character’s body hair does not grow in more places but existing body hair grows extremely fast. Hair grows 6 inches a month and does not ever stop.
- 41-50: Spiky Hair: The character’s hair is naturally spiky, like an Anime character
- 51-70: Hairy: The character has three times the regular amount of body hair. (-1 PB)
- 71-80: Very Hairy: The character has six times the regular amount of body hair. (-2 to PB)
- 81-90: Fur: The character is covered in short fur. (No beauty modifier)
- 91-00: Fur: The character is covered in 1d4 inch long fur (-1 to PB)
- 35-42: Unusual Body
- 01-20: Stocky: +50 lbs, +1d4 PS, +4d6 SDC, Superhuman Strength, -1 PB
- 21-40: Wiry: -25 lbs, +1d4 PP, +2 to Spd, +1 to dodge
- 41-50: Horrendously Obese: +1d4x50+50 lbs, +3d4x10 SDC, -5 PB, ½ Spd
- 51-70: Incredibly Tall: +1d4’ to height, +10 SDC per foot, +1d4x10 lbs per foot, +1d6 to Spd
- 71-80: Hunchbacked: Reduce height by 2d6 inches due to deformity, -2 to PB
- 81-90: Emaciated: Reduce weight by 40%, -3 to PS, -3 to PB, reduce SDC by 20
- 91-00: Very Short: Height is 3’+4d6”, -2 PB
- 43-50: Unusual Eyes
- 01-18: Cat-Like: Nightvision: 30’
- 19-36: Small: About half the normal size, -1 PB
- 37-54: Large: About twice as large as normal, Nightvision: 30’, -1 PB
- 55-72: Glowing: Nightvision: 50’
- 73-77: Compound Eyes: +1 to initiative, -2 PB, sees in ultraviolet light
- 78-95: Opaque with no Pupil: -1 PB
- 96-00: Third Eye: +1 on initiative, -2 to PB, roll again on the table to determine what type of eye it is.
- 51-60: Odd Eye Color
- 01-10: Yellow
- 11-20: Red
- 21-30: Purple
- 31-40: Ice Blue
- 41-50: Grey
- 51-60: Completely Black
- 61-70: Orange
- 71-80: Bright Green
- 81-90: Metallic Silver, Red or Gold
- 91-00: Two Colors: The whites of the eye are one color and the pupils are another.
- 61-68: Odd Face
- 01-10: Skeletal: Sunken eyes, cheeks, thin lips, receding hairline, maximum PB is 10, HF 8 or +2
- 11-20: Angelic or Beautiful Face: +1d6+4 to PB
- 21-30: Ape-Like or Cro-Magnon Face: -2 to PB, +5 SDC
- 31-40: Lizard/Snake-Like Face: Bite attack does 2d6 damage, +1 initiative, subtract 3 from PB,
- 41-50: Canine: Bite attack does 2d4 damage, -2 to PB, sense of smell is 50% better than normal, +1 on initiative, can track by scent: 30%, +10% if a blood scent
- 51-60: Feline: Bite attack does 1d6 damage, -2 to PB, Nightvision: 40’
- 61-70: Beak: Beak attack does 2d4 damage, -4 to PB
- 71-75: Insect Face: The eyes are very large; the character has no upper lip and almost no lower one, a small or flat nose and little hair. The character can only see in ultraviolet light! -5 to PB
- 76-85: Fish-Like Face: The face has a small or flat nose, large eyes, little hair, and bizarre bone crests on the forehead. The character can breathe both water and air. No special bonuses to swimming. -5 to PB
- 86-90: Artificial Looking Face: Face looks like a mask, -3 to PB.
- 91-00: Demonic Face: The character’s face is that of a hideous demonic monster! The character has fangs, bony spikes coming out of the chin and forehead, and might have (01-10%) a third eye or (11-15%) two mouths. Bites do 1d6 damage, -1d6 PB, HF of 10 or +2
- 69-76: Unusual Hands
- 01-15: Bird-like talons for hands: 2d6 damage, -10% to all skills requiring dexterity
- 16-30: Extra-Large Hands: +1d4 to PS, +6 to damage, -30% to escape artist skill, -10% to palming and pick pockets.
- 31-40: Pincers: The character’s hands are powerful but unwieldy pincers, much like a crab or insect. 3d6 damage, -20% to all skills requiring dexterity
- 41-60: Delicate Sensitive Hands: +5% to escape artist, palming, pick pockets and similar skills that require a delicate touch
- 61-80: Large Clawed Hands: About 50% larger than a normal person’s hands. Damage is 3d6
- 81-00: Small Retractable Claws: Damage is 2d4, +10% to climbing
- 77-84: Miscellaneous
- 01-10: Small Horns: The character has small 1d4 inch long horns protruding from the forehead. 2d4 damage head-butt.
- 11-20: Large Horns: The character has large horns like a goat, gazelle, moose, deer, etc. 3d6 damage from a head-butt.
- 21-30: Tough Bones: The character’s bones are made of a more durable (but not unbreakable) material such as boron, a metal amalgamate, etc. +6d6 SDC, falls do half damage
- 31-40: Webbed Fingers & Finned Arms & Legs: The character’s hands and feet are webbed and there are small fins made of cartilage on the legs and arms, maybe even a small dorsal fin on the back (01-10%). The character swims naturally at 60% + 4% per level or has a +15% bonus to his actual skill. +2d6 Spd underwater
- 41-55: Fangs or Sharp Teeth: The character has an almost bestial appearance and powerful teeth & jaws. A bite attack does 2d6 damage.
- 56-65: Prehensile Feet: The feet greatly resemble that of a monkey or chimpanzee, with long, finger-like toes and thumb-like big toes for grabbing and holding. The feet are not developed enough to hold a gun (-6 to strike) but can pick up and hold items weighing less than 30 lbs, press buttons, untie ropes, etc. When barefoot the character is +30% to climb and +1 to dodge. Because the feet are less developed than the hands, they will suffer a skill penalty of 25% whenever used in difficult tasks.
- 66-75: Double Jointed: A double-jointed person has extremely limber muscles, flexible bones, can pop bones in and out of their sockets with ease, and can twist, bend and fold themselves into normally impossible positions. The mutant can attempt to escape from any bonds once per melee round with a 79% chance of success. Hands, arms, legs and body bound with rope, chains, straps or a straight jacket can be escaped from with a 46% +1% per level chance. The character can curl up into a ball so tight he is a mere 25% of his normal height and half his normal width. +2 to roll with impact.
- 76-90: Ambidextrous: The character can use both his hands with equal dexterity. +1 attack, +1 to parry, +5% to climbing skills and all other skills requiring dexterity.
- 91-00: Prehensile Tail: The character has grown an additional appendage, a tail. While it may be difficult to conceal, the tail does have some advantages. Like the prehensile tail of a monkey, it can seize or grasp things, help the character climb, hold weapons or snare someone’s feet. No combat bonuses apply to the tail, but it counts as an extra attack, +1 to strike and parry, +5 to dodge. Add +20% to the climb skill when the tail is used. The tail can support the character’s entire body weight for 1d4 melees. Length is 3d4 feet.
- 85-92: Unusual Ears
- 01-20: Pointed
- 21-40: 2-3 times larger than normal
- 41-60: Tinier than normal
- 61-80: Alien Appearance
- 81-00: No ears at all
- 93-00: Oversized Body-Parts
- 01-30: Oversized Arms: The character’s arms reach all the way down to his calves. +2d4 to PS, strength is extraordinary. -1 PB
- 31-60: Overly Muscled Legs: The character’s legs are 50% longer than normal and heavily muscled. +3d6 inches to height, +3d6 to Spd, +1 to dodge. -1 PB
- 61-85: Oversized Torso: The character’s upper torso and arms are highly oversized giving the character an almost comical “pinhead” appearance. +1d6 to PS, +3d6 SDC, Superhuman Strength and +3d4x10 lbs
- 86-00: Oversized Head: The character’s head is 50-75% larger than normal with an often bulbous appearance. +2 to IQ, +2 to ME, but -2d4 to Spd and -1 to PP because of the head’s awkwardness, -2 PB