Kittenstomp's Death Effects Table
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Death Effects Table by Kittenstomp
Effects Upon Death
- 01-30: Normal Death: He Dies! Nothing whatsoever amazing happens. You’re dead. Congratulations.
- 31-40: Explosive': When the character drops below his maximum negative hit points he explodes inflicting 1d6 damage per level. Add an additional 1d6 damage per level for each minor energy-based superpower and 2d6 damage per level for each major energy based superpower.
- 41-50: Dissolves: When the character drops below his maximum negative hit points he dissolves into a protoplasmic ooze. Any attempts to identify his remains by sight or genetic analysis will be inconclusive. For all intents and purposes he is entirely un-revivable even with magic.
- 51-55: Doesn’t Rot or Decompose: When the character dies his body doesn’t decay or decompose in any way. In fact, if a superhuman, the character has a 30% chance of being revived by exposing him to the same energy/chemical/conditions that gave him superpowers.
- 56-65: Golden Age Ending: No matter how much damage the character takes, his features will never be marred unless an opponent makes a called shot. When the character drops to low hit points or below zero he fights with no penalties and will still look “fine” if a little haggard and simply fall over dead once he reaches his maximum negative hit points. Always makes a good looking corpse.
- 66-75: Heroic Ending: Even if unconscious, when the character finally drops below his maximum negative hit points he will return to consciousness for 1d6 melees during which he will have half speed, 1 attack per melee and no combat bonuses. Just enough time to save that little girl from the fire, give a soliloquy and expire.
- 76-80: Sacrificial Powers: At any time the superhuman can activate a “suicide trigger” in his body that will temporarily enhance his powers but kill him in the process. Multiply, range, duration, damage and all aspects of super abilities by the character’s level of experience! On the downside, the character takes progressive amounts of damage to hit points. 1d6 damage to HP during the first melee, 2d6 during the second, 3d6 during the third, 4d6 during the fourth, etc.
- 81-90: Legacy: The moment the character expires his powers will search out a worthy host to continue the battle for justice. Normally the character’s powers will search for a child 10+1d6 years old and empower him but if none are around it won’t be too picky. The character’s choice for a predecessor is limited to a 100’ radius per level.
- 91-00: Ghostly Presence: After the character dies he will occasionally return as a spirit during extremely stressful times to give advice. The specter will appear to his friends and family no more than 1d4 times total a year. Once a year, the character will be able to reappear near either his grave or the place of his death and interact with the real world for 1d6 melee rounds.