Kinetic Roll
Kinetic roll [minor] by Iczer
'They see me rollin' they hatin' '
The character can curl up into a ball and project himself to collide with a target.
The character expends two actions, and becomes a tight sphere about 3 feet across (whether he just pulls his arms and legs in or literally turns into a ball is up to the character). The character hurls himself forward a number of feet equal to his PP score (plus 5 feet per level).
As a ball he inflicts 4D6 damage, plus there is a chance that the target is knocked backwards 1D4 feet (plus an additional D4 feet at levels 3,5,7,9,11,13 and 15). The target must weigh less than 300lbs for the knockback to occur, and the target may make a sense of balance check to avoid being knocked back. Any target suffering Knockback has a 30% chance of knock down (plus 5% at levels 3,5,7,9,11,13 and 15).
If the attack is parried (target must possess a shield, or extraordinary PS or better to parry this attack) Or the target is too heavy to knock down, then the character ricochets the same distance up to 180 degrees and may make a new strike roll on a separate target. The character may make one such extra ricochet attack every level. (a 5th level character could bounce between a wall and a target over and over until he had made 5 such attacks for instance)
Other bonuses The character takes no damage from a fall if he can 'bounce down to it. If he cannot he only takes half damage from any involuntary falling damage.