Kinetic Ricochette

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Kinetic ricochette [minor] by Iczer

'Ow ow ow ow ow..boing!!'

The character can safely absorb kinetic energy by channeling it into uncontrolled motion.

Whenever the character is struck by any kinetic based attack, the character may convert damage into speed. Every point of damage he converts, moves him 1 foot away from the attack (half as far in the case of piercing or cutting attacks). the character can arc up to 30 degrees with this hit. Anyone in the way of the character as he moves will be struck for 2D4 damage (plus 1 for every 2 feet moved in this manner). If the character expends an action, he may turn this momentum around and make an attack against any solid object in his path. Treat this attack as either a body block/tackle (dodge or be knocked down) or a critical strike (double base damage). If the character inflicts any damage with his attack he may no absorb it to bounce.
(Collider is judo chopping agents of D.U.M.E. when along comes their agent, the Parthenon. Parthenon backhands the spry avenger for 61 damage. Collider turns this all into speed, being sent 61 feet away. He hits a wall 20 feet away (2d4+30 damage) and would normally stop, but he decides he wants to absorb this damage as well. He is flung back in the direction he came, 35 feet..right back into Parthenon!. he makes a strike roll and king hits Parthenon for 2D4+17 damage. Because this is a deliberate strike, he chooses to add a body block/tackle to the mix and halt his movement. The wall behind him looks a little crushed though.)
The character may expend an action simply cancelling movement. In this case, by expending an action, he negates 2 feet of distance per point of PS.
(Collider is struck by a car for 24 damage. Collider has 14 PS and so put's his shoulder into the car. Collider is unharmed and unmoved and the car has come to a halt.)