Kinetic Rebound
Kinetic rebound [Minor] by Iczer
'Ninja have swords! I love swords!'
The character returns kinetic energy back upon itself, making the character resistant to the blows of others.
He gains an AR of 14 with a +1 to AR at levels 6, 10 and 15. This AR is only effective against purely kinetic attacks only. Kinetic attacks striking above the AR do normal damage. Attacks below that inflict no damage and in addition have the following effects:
- Bare handed blows from a living target will see half that damage returned to the attacker
- Attacks by a weapon will see the full damage inflicted on the weapon itself.
- Attacks by projectiles will flatten upon the character's body
In the case of physical kinetic attacks that bypass AR's (such as falls car crashes and tackles) damage is split between the character and the object performing the collision. The character has no real protection vs explosive force, but has +4 to roll with punch/fall/impact. maintaining this field requires one action per melee round be spent.