Kinetic Energy Conversion

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Kinetic energy conversion by Iczer

The character converts kinetic energy and transforms it into energy. Every time the character is struck with kinetic damage, he subtracts 1d4 per level from the damage and converts it into an ‘energy pool’.

The energy type is decided upon at character creation. The character takes half damage from this energy type from that point on.

The energy in the energy pool typically bleeds off as the damage is inflicted, small bursts of light or static or heat rolling off the character in waves when he is struck. Alternatively the energy can be used for other things.

1) Reverse damage on the attacker. Half the damage absorbed by the character is inflicted upon his attacker. This only works in a hand to hand environment, as the damage is unlikely to affect a bullet or melee weapon.

2) Hold the energy: the energy can be held and then released as an energy blast. Every 3 points of damage held converts to a 1d6 energy blast. The character may hold the energy until the end of the round, where he may make a free, extra attack action with +2 to strike and a range of 120 feet.