Kinetic Control Field

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Kinetic Control Field: by Iczer

'Don't worry, I have a perfect... grasp of the situation'

The character has a minor Telekentic type field that extends over his body, allowing him more options in close combat.

1) Protective sheath: while the field is active, the character enjoys a natural armour rating of 14 and a shield of 30SDC (plus 5 per level). This field only stops purely kinetic attacks. Heat, fire, electricity and lasers are unnafected. the sheild recovers at a rate of 1SDC per minute.

2) Altered strength: The character uses a PS equal to his ME score (considered extraordanary) when the field is active rathert than his own strength. This strength applies to anything he touches, as the field surrounds them. In this fashion he can use long, flexible objects as an extension of himself. In these instances he gains +1 to strike and entangle with said objects. This also allows him to manipulate any objects directly touching him. He can apply full strength attacks to manacles, a grappling foe or even his own clothes.

3) Movement: By concentrating, the character can levitate himself, moving through the air by will alone. He gains a Spd score in the air equal to his ME +5 per level. He gains +1 to dodge while in flight.

4) Extended effect: The character can also extend his strength, flight and field to another person by touch. extending this to another person uses up one action per melee until the effect is lifted or contact is broken.

5) Concentration issues: Anytime the character loses focus and concentration, this power vanishes like a choirboy in Michale Jackson's court case. Whenver the character is stunned, Knocked out or loses an action from a huge impact or other effect, or is takes any initiative penalty from psionic, magic or chemical sources then the power is lost until the character can recover.

[Note, losing an action from being knocked down is presumed to be from having to get upright again, NOT from being stunned from the blow. This is not considered a distraction. Knockback from really heavy blows DO. Likewise losing an action becuase of a dodge is not really a lost action per se. Appropriate phobias may also call for a save vs insaity to keep the field active]