Kinetic Booster
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Kinetic Booster (minor) by Senator Cybus
The super being can surround a projectile with a bubble of kinetic energy that will grow in power every second that the weapon is in flight, gradually gaining more and more force until finally striking the target with a devastating impact. Basically, the further it goes, the harder it hits.
- Range: As per the weapon.
- Damage: As per the weapon, +1 damage for every foot (0.3m) that the projectile has travelled to reach the target. For example, the super being hurls a throwing knife (which would normally cause 1D6+2 damage) at an opponent twenty feet (6 m) away; the knife will now cause 1D6 +22 damage when it hits.
- Duration: Instant.
- Attacks Per Melee: Charging an object with kinetic energy uses up one melee attack/action. Actually throwing/launching/dropping it uses up a further attack/action.
- Limitations: The bubble of kinetic energy can only form around a stable core - a projectile of solid matter. It cannot be used in conjuction with energy blasts, thrown/dropped liquids or gas attacks.
- The super being must be touching the projectile at the instant it is thrown, launched or dropped in order for the power to take effect. Therefore, he cannot apply it to crossbow bolts, sling shots or bullets, though arrows can be empowered.
- There is a limit to the maximum amount of damage that can be added to a projectile strike in this way (exceeding it would cause the kinetic bubble to collapse and crush the projectile): +100 damage per level of experience, regardless of the distance the weapon has travelled. So at first level, that throwing knife can inflict a maximum of 1D6 +102 damage, while at fifteenth level, the same attack could cause a whopping 1D6 +1502 damage!
- The character has no bonus to strike with his missiles; Kinetic Booster improves hitting power, not accuracy. Equally, the kinetic bubble does not improve the effective range of the projectile.