Kindness Of Strangers
Kindness of strangers: [Major] by Iczer
'I've always relied on...well being popular for one'
The character radiates a kind of psychic charisma, which is not very potent, but is very braod reaching. In essence, most people subconsciously attempt to aid the character. They don't need to know him, or even know of him, but people go out of their way to assit him. They just don't know they are.
The smallest effects are simple. Cashiers give him too much change. People let him into available car parking spaces ahead of them. crowds part slightly to let him pass, but cluster to impede people chasing him. This power is in effect very subtle, broad reaching and works completely on everyone's subconscious.
The GM will have to adjudicate how this works from situation to situation. Strangers will not think twice about performing the smallest of favours, without being prompted. larger favours will of course, require the target to think about it, voiding the power entirely. Tangible in game benefits include:
- Making it through traffic with ease, as drivers subconsciously avoid him, and even clear out a lane ahead of time, while disrupting the any pursuit. the opposite is also true, with escaping targets finding traffic to be awkward, inconvenient and impeding.
- Getting easy access to information. People pretty much drop any rumour they have heard of to this character, and becuase of the way the power works, they attempt to be relevant.
- The character can make ready cash quickly. people start 'losing' the occasional dollar, spare change, in a specific spot near the character.
- Villains are more likely to surrender. If the character becomes too wounded to fight, most villains will ignore him in favour of more dangerous opponents (Rather than finish him off while he's wounded)
Other bonuses: +2D4 MA. +15% to seduction and +10% to any skills that rely on getting along with others.