Killbox
Killbox (Major) by Stone Gargoyle
The hero can cause air particles to form a cube shaped force field around an area. The air particles are withdrawn from the area of effect in order to create the field, eliminating oxygen and other gases from the inside of the cube. Anyone caught inside the cube, other than himself, will be unable to breathe while it is in place. The cube can also be formed around objects to hold them in place.
- Range: The cube can be formed up to 600 feet away from the hero, plus 50 feet per level, line of sight. Forms a cube 100'X100'X100' maximum.
- Duration: Concentration. The hero can perform no other actions while generating the field. It will be dispelled if the hero is rendered unconscious, is psionically attack, or if its SDC is depleted (see below).
- Attacks: It uses one attack to created the cube and it must be constantly maintained for it to remain in effect.
- SDC: The cube will have an SDC equal to the hero's ME attribute number X100 per side.
- Other Effects: If created around a flying target, the cube will essentially trap them in the location where it is generated, keeping them suspended off the ground as if having a Superhuman PS equal to the hero's ME attribute. Targets flying at higher speeds will be harder to trap (GMs should calculate appropriate penalties to hitting a flying target and use a strike roll to see if it hits). If the object or target held is stronger than the PS of the box, it will move with the target trapped, being pushed to the ground, or take damage to SDC as the target tries to escape.
- Limitations: The cube must completely surround a target to work, so it cannot target just someone's head or used to envelope areas on both sides of a wall. Can only be maintained the hero's ME number in melee rounds. The hero cannot perform any other actions while using the power, including dodging, parrying or making any sort of saving throw.
Other Abilities and Bonuses:
- +2d4 ME
- +4 to save vs. psionic attack
Killbox (minor) by Stone Gargoyle
The hero can cause air particles to form a cube shaped force field around a target or himself. The air particles are withdrawn from the area of effect in order to create the field, eliminating oxygen and other gases from the inside of the cube. Anyone caught inside the cube, including himself, will be unable to breathe while it is in place. The cube can also be formed around objects to hold them in place.
- Range: The cube can be formed up to 60 feet away from the hero, plus 5 feet per level, line of sight. Forms a cube 10'X10'X10' maximum.
- Duration: Concentration. The hero can perform no other actions while generating the field. It will be dispelled if the hero is rendered unconscious, is psionically attack, or if its SDC is depleted (see below).
- Attacks: It uses one attack to created the cube and it must be constantly maintained for it to remain in effect.
- SDC: The cube will have an SDC equal to the hero's ME attribute number X10 per side.
- Other Effects: If created around a flying target, the cube will essentially trap them in the location where it is generated, keeping them suspended off the ground as if having a Superhuman PS equal to the hero's ME attribute. Targets flying at higher speeds will be harder to trap (GMs should calculate appropriate penalties to hitting a flying target and use a strike roll to see if it hits). If the object or target held is stronger than the PS of the box, it will move with the target trapped, being pushed to the ground, or take damage to SDC as the target tries to escape.
- Limitations: The cube must completely surround a target to work, so it cannot target just someone's head or used to envelope areas on both sides of a wall. Can only be maintained the hero's ME number in melee rounds. The hero cannot perform any other actions while using the power, including dodging, parrying or making any sort of saving throw.
Other Abilities and Bonuses:
- +1d4 ME
- +2 to save vs. psionic attack