Key Tool

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Key Tool (Major) by Stone Gargoyle

The character has an intangible armband which acts as an on board computer.

1. Intangibility: The key tool is out of phase with normal reality and bonded to the character on a molecular level, preventing its removal. It cannot be harmed by physical attacks and is resistant to energy attacks (half damage). It is almost invisible, requiring a Perception check of 16 or better for others to see, and can only be touched by the wearer or someone phased to the same frequency of reality.

2. Bio-Scan and Medical Repair Unit: The key tool monitors the character's vital signs and administers drugs and repair nanobots with a medical skill equivalent to Paramedic at 60%, +3% per level. The nanobots can work to treat and close open wounds, removing shrapnel, etc., healing 3 times the normal rate. Six times per day, the character can recover 2d4 HP or SDC damage.

3. Other Features: The key tool possesses sensors which will alert the character to when dimensional rifts open up and when the residue from rifts are present. Range of this is 60 feet. In addition, the key tool can be upgraded each level, gaining new systems.

  • Radiation Detector: Detects radioactivity within 60 feet
  • Force Field: Natural AR 14, SDC 120. Regenerates lost SDC at a rate of 10 points per hour. May be taken up to 4 times. Adding this more than once adds +1 to AR and 60 to SDC each additional time selected
  • Power Scanning: As per the Scan Powers minor ability (PU3 p. 19)
  • Projectile Weapon: Does 1d6 damage per shot and fires as single shot weapon. Can be taken up to 6 times for a maximum of 6d6 damage. Effective shot range is 165 feet. Projectiles are regenerated automatically.
  • Laser Weapon: Does 1d6 damage per shot and fires as a beam weapon. Can be taken up to 6 times for a maximum of 6d6 damage. Laser will fire for an effective range of 300 feet, though taking this additional times will increase the distance by 100 feet each additional time taken.

4. Appearance and Themes: The key tool responds to inquiries with an on board A.I which is determined by the character and can be changed any time. The key tool morphs to appear however the character desires and grows as modifications are added.

5. Removal and Repairs: The key tool can be made to repair itself if it in damaged at the same healing rate as for the medical repair unit and the same mechanical skill level as the Paramedic skill level above (60%, +3% per level). If trying to repair manually, the key tool is classified as alien robotics and has the appropriate penalties to fix. It will come out of phase if damaged, if the character dies, or at the will of the character.