Jury Rig

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Jury Rig (Major) by Iczer, based on an idea by Mr. Twist

"Dammit Man, just get me that bloody coffee"

The character has a subconscious ability to manipulate metal and machinery using stray molecules from his environment. Part matter manipulation, part subconscious information access this power makes for a quirky and yet surprisingly effective technician.

1) Repairman: The character can use common household materials to create repairs in machinery. Every 15 seconds of labor allows a character with this power to make a repair roll (vs any appropriate skill at the time) at -20%. If successful, then he literally bonds new material onto another device, repairing 3d6 SDC +2 per level in addition to 3% (+1% per level) of the SDC of the impromptu materials. Such repairs are never as sturdy as real work, and a breakdown is likely in the future.

2) Master mechanic: The character gains a +10% to all mechanical and electrical skills he already knows. He gains auto mechanics, basic mechanics and basic electronics at +25% if he does not possess a superior skill already.

3) Rapid build: The character can also build impromptu devices on the spot. as a mad inventor, these one time devices can be used to facilitate all sorts of shenanigans. Rapid build takes 5 minutes to accomplish, and creates devices that have an extremely limited lifespan. He rolls an appropriate skill (GM's decision) at -25%. If he has half an hour or more the attempt gains a +10%. if he has adequate tools +5%, with a further +5% for excellent tools. If he has good parts another +5%, or +10% for excellent parts. [Editor's note: Roughly, such an impromptu device should mimic the function of an easily accessible tool, utensil or weapon. If the character could have gotten it by going down to the local Mall then give him another +10%. Otherwise a good rule of thumb is to allow rapid built device to have any effect similar to a level 1-3 magic spell. This is not magic, just a guideline to the range of similar effects created by this character.]

4) Genius: The character is startling when it comes to technology. penalties for operating any machine or device is halved right off the bat, and construction times, and repair times when working on more mundane devices are also halved (the character subconsciously manipulates machines and metal, ionically bonding and shaping as he goes). He has a kind of intuitive awareness of machinery in that he treats any device he encounters as labelled for easy use. It's not really labelled, but if the character comes across a big red unlabelled button in a storeroom, he can identify it's function as a matter of course, the information supplied by some sort of mechanical ESP.