Jolt
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Jolt: [Minor] by Iczer
'feel that planetsmasher! That's your heart, and it dances for me!'
The character can fire specially modulated bursts of electricity. Unlike the more run of the mill Energy expulsion, it has a lesser kick, but a greater effect on the living body.
- Range: 200 feet +25 feet per level.
- Damage: 1D6, plus another D6 at every even level. Plus special (see below)
- Attacks: each use of the jolt power counts as a single attack.
- Bonus to strike: +4 for aimed attacks. no bnus for wild.
- Special effects: the electrical charge stimulates the heart muscles causing undue pain and discomfort. Every time the target is struck, he must make a saving throw (14+ PE bonus applies) or he takes a single HP extra damage (HP only) and is stunned for 1 melee round (cannot act, can defend himself but at -4)
- Additional note: any undefended natural 20 inflicts normal damage instead, straight to HP (much like a death blow). this power, when combined with medical skills adds +10% to a target's chance to recover from coma.