Jet Wings
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Jet Wings (Major) by Stone Gargoyle
The character has detachable bio-organic wings which serve a number of functions.
1. Flight: The character has a cruising speed of 240 mph, plus 20 mph per level, but can hover when the outer wings are detached at 20 mph, plus 2 mph per level, or boost to 480 mph, plus 40 mph per level, in a burst once per hour for 2d4 minutes when the outer wings are present.
'Bonuses:
- +2 to dodge without outer wing sections; with outer wing sections attached, the character is +4 to dodge under 60mph, +5 to dodge under 80mph, +6 to dodge under 120 mph, +7 to dodge under 240mph, +8 to dodge over 240 mph
- +1 damage for every 5 mph of flight speed
- Can fly to an altitude of 40,000 feet at level one, plus 10,000 feet per level, with full wings. Can only fly to 4,000 feet, plus 1000 feet per level, without the outer wing sections.
- SDC: Central jetpack-like bone growth on back adds +20 SDC, with each outer wing section adding an additional +30 SDC. SDC regenerates at a rate of 4d6 per 10 minutes.
- AR: Provides Natural AR to the spine of 8 at level one, plus one additional point at levels 4, 8 and 12.
2. Wing Missile: The outer wings can detach to be shot at opponents as a boomerang-style attack.
- Range: 600 feet, plus 60 feet per level of experience.
- Duration: Instant; wings may remain detached for the character's PE number of minutes before having to return or they dissolve. Regeneration of lost jet wings takes 24 hours. Wings generally return and reattach unless destroyed or caught by opponents.
- Damage: Wings strike for 2d6 damage, plus 1d6 at levels 4, 8 and 12. They can also be made to detonate at will for 2d6X10 damage.
- Bonuses: +2 to strike at level one, plus 1 to strike at levels 3, 6, 9, 12 and 15.
- Limitations: Shooting off the wings at high altitude will cause severe loss of altitude and severely endanger the character. Loss of one outer wing will limit flight speed as if both were detached.