Isoportation

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Isoportation by Iczer

The character can teleport nowhere. He cannot move from his locus but can instead alter his facing, trajectory and orientation on the spot. This has a number of uses.

  • If falling, he may teleport 180 degrees, to fall upwards, or simply teleport nowhere but cancelling velocity.
  • If thrown, hurled or otherwise moved the character can effectively stop.
  • The character can right himself immediately, losing no actions.
  • May shift items across his body, rapidly summoning weapons to hand and reloading without pause. Also usefull for removing handcuffs.
  • With concentration, he may stand absolutely still in mid air or atop water.
  • He may turn at any angle while moving at top speed without any pressure (momentum shifts with him to a new vector)
  • Has an autododge, but cannot use this to move any distance.
  • May perform awkward flights by throwing himself at the ground, then porting into the new direction with a new vector. When gravity takes a hold, simply realign oneself away from gravity. The character literally seesaws through the air at 3 times his ME in Spd.

Increase balance by +2 (or +15%), +15% to climb, +2 roll with punch/fall/impact