Irradiate
Irradiate [Major] by Iczer
'I know, I know. I make everyone sick'
The character can irradaiate a target (or area 4 feet across +1 per level) within 60 feet (and he can clearly target).
Living targets must make a saving throw (14+ PE bonuses apply) but if successful, they are unnafected.
Living targets suffer the following on a failed saving throw.
- Begin to glow lightly, and radiate heat (and will register as mildly radioactive)
- Will fall sick. lose 1D6 PE (+1 at levels 3,6,9,12 and 15). also lose one attack, halve speed -2 from all combat skills and -10% to skill performance.
- Will start to burn up from the inside. take 1d4 damage every melee round for 4 melee rounds (per level) characters relevant resistances to radiation and heat apply.
Innanimate objects suffer the following when targeted
- Glows softly and becomes hot.
- Will register as radioactive
- Takes 1D4 damage every round for 4 melee rounds (per level) will catch on fire if flamable.
After effects: Living targets stop being sick after 15 minutes per level, but remain ill at ease for 1 day per level (ashen appearance, small burns and residual radiation lowers PB by 3. bleeding soft tissue such as gums and upset stomaches contribute to a feeling of unwellness -2 to initiative -5% to skill performance) PE recovers at a rate of 1 every 15 minutes after the sickness has passed. Living targets cannot be sicked until the first dose has run it's course.
The character is immune to radiation himself. He can also irradiate and fire off a stream of particles like a mini particle accellerator) inflicting 5D6 to targets out to 60 feet with +2 to strike with aimed shots.