Ionic Absorbtion

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Ionic Absorbtion [Major] by Iczer based on an idea by Stone Gargoyle

'Excuse me while I bouce off that small moon...wait that's no moon'

The character's body absorbs and channells ionic energy into himself for future use.

On the ground, the character enjoys imperviousness to ionic and electrical attacks, simply absorbing the energy and storing it for later.

The character can absorb no more than his PE x10 in electrical or ion damage before suffering overflow. When his battery is full, he takes half damage from ionic and electrical damage.

The character may also expend the stored energy.

By expending 20 points, he surrounds himself with crackling ionising energy, for one melee per level of experience. any one touching the character during this time takes 2D4 damage and must make a saving throw (14+ PE bonuses apply) or become stunned, losing one action.

By expending 20 Points, the character can simply inflict 4D6 (+1 per level) electrical damage to everyone within 20 feet as an explosion of energy.

If the character is under open sky, he may create a link between himself and it by expending 30 points of absorbed damage. Flashing like a bolt of lightning straight upwards into the upper atmosphere.

Upper atmosphere: In the upper atmosphere, the character enjoys the crackling sensation of the upper ionosphere. As long as he has 20 points of ionic or electrical damage stored in him, he may survive this area unharmed, and gains the power of flight: glide while air borne. The ionosphere charges him with one point of ionic damage every minute he remains in the ionosphere. There is little to see in the ionosphere, being 200 miles above the earth. The character also heals 1 point of damage every minute he is up there. Getting back down is a simple matter of expending another 20 points and rocketing down. The character should be very cautious at this point. As a bolt of lightning he inflicts 6D6 damage to everything within 5 feet of his point of impact, and the vast distances he travels does make aiming a little off. The % chance of reaching the intended landing point is equal to the character's IQ score. A failure, means the character is 6D6x10 miles off course. even success means the character is off target by 2D4x100 feet. If the character decides he wants to miss his point of landing, he may make a dodge (16+) to avoid.

Going upwards: The character can, from the upper ionosphere, soar into space, by expending 20 points of charge. As long as he has any stored energy, he can remain in space safely, but he discharges stored ions very rapidly. Every 15 minutes he loses 1D4 stored charges. In space he may move as if he posessed flight: wingless, or may expend 5 charges to jump 1 AU in any given (takes 15 minutes but drains no additional charges) direction. Rocketing into a planet's atmosphere causes the character to slam into it's ionosphere where he may treat it like he was on earth's ionosphere.

Other bonuses:

+1D4x10 SDC
+1D6+1 PE.
Takes half damage from the rigours of space.
Can hold his breath for 1D4 minutes plus one second per PE point.