Invisible Flesh

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Invisible Flesh(minor) by [Stone Gargoyle

"Look at me, I am just skin and bones... Well, bones, anyway."

This is a minor form of Invisibility. The hero can turn the fleshy portions of his body invisible, appearing to be a mere skeleton. This invisibility does not extend to clothing or onjects carried, so for the effect of a appearing to be a laboratory skeleton, the hero's clothing would have to be removed.

1.The Bare Bones: The hero can, with a thought (requiring no attack/action be expended) turn the fleshy portions of his body invisible, leaving his bones visible. If stripped, this makes the hero appear to be a walking skeleton. Opponents are -2 to hit the hero when in normal lighting and -4 to hit in low level lighting. This can be used to aid a doctor in seeing where bones are broken, though the hero would have to become visible to be treated. The hero can do this indefinitely while conscious and alert, but they become visible when asleep or knocked unconscious. This gives the hero a Horror Factor of 10+1d4; 16 at night or in areas where the locals spook easily, such as rural farm areas.

2.Selective Visibility: The hero, through concentration (using 1 melee attack/action to initiate and one per melee round to maintain) can make selective parts, such as eyes, hair, internal organs, etc., visible while still keeping the other parts of himself invisible. He can do this indefinitely out of combat, but due to the rigors of battle it can only be maintained for 2d4 melee rounds before it becomes too difficult to concentrate while in combat. They will become fully visible when knocked unconscious or aslepp, as previously indicated.

3.Limitations: Blood loss will become obvious after 1d4 seconds once blood has left the body and spilled on the ground, others' clothing, etc., though any on the surface of the hero's skin will remain invisible until the hero becomes visible, it drips or it is washed off.

4.Other Bonuses: +1d4 ME, +2 PE