Instinctive Reading

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Instinctive Reading: [Major] by Iczer

'I Knew you were going to do that. Luckily I anticipated it.'

The character has the ability to predict the actions and thoughts of others, by reading their body language and 'feeling' the surging of neurons under his skin.

1) Combat reading: In combat, the character has a kind of split second warning as to his opponent's moves, seeing his future actions through a kind of third eye. This is not psychic nor clairvoyant, but a super human ability to perform what professional boxers and martial arts do all the time. Defensively, the character gains a +2 to parry, dodge and roll against targets within his line of sight. Offensively, the character has +1 to strike. These bonuses do not apply to targets he cannot see. Against opponents he can see, he gains an autododge at +3.

2) Out of combat: The character can tell the difference between a living and dead person. He can get simple impulses off others as well. He can tell if someone is lying (75% +3% per level) but not what they may be lying about. Can judge emotion and state of mind (80% +2% per level).

3) Other bonuses: The character gains quicker reactions by performing feedback on himself and maximizing his performance. In addition, his ability to 'read' others improves his social talents. Lastly, the energies produced by psychics are easy to read. Not only can he detect a person with psychic powers, but he can more easily steel himself against their effects.

+2 MA
+2 PP
+4 Spd
+1 attack per melee
+4 Initiative
+4 to save Vs Psi.

4) Obvious limitations: The character cannot read people who are not made of flesh and blood, nor can he read people he cannot see (in darkness, smoke or concealment, as well as snipers and surprise attacks) That said, the character instantly senses people who fall into the former category (for example, human androids).