Instant Expertise
Instant expertise [Major] by Iczer
'Don't worry Ultramaiden. I have far more use for you alive.'
The character adjusts himself to the targets he faces. While within 50 feet of a target, the character can raise his effective level to match. WP's, HTH, skill performance and effective level for all superpowers raise to that of the highest experience level within range, and remains that way for 1 minute per level of experience after that target leaves the affected area. When the character 'levels up' he glows and sparks, signifying the artificial raising of his own bio-energy
The character can also sense a person's experience, a kind of bio-energy sense that can feel how much a target has learned and experienced. effectively he knows the level of all targets within range, even sensing non visible targets in this manner, and can track people in this way at 40% +4% per level. Roll every 500 yards.
Because he simulates a target's own unique bio-energy signature, he also gains a relative immunity to his powers. the character is immune to psionic and psionic like powers possessed by the target, as well as any powers that affect others directly (usually with a saving throw, as opposed to indirectly, needing a dodge or strike roll). Obviously this only works while the active mimicry is in effect (also, sensors that can read a bio-energy signature will be confused by the sudden duplication of a single signal.)