Insectaurs

From The Black Vault
Jump to navigationJump to search

Insectaurs by Stone Gargoyle

Insectaurs are tauric creatures with the bodies of giant insects, with humanoid torsos sprouting out from where the insect's head would be. There are as many types of insectaurs as there are kinds of bugs (which is why I am going to make it easy on myself and basically give you an insectaur generator). They range from the more intelligent basic types to monstrously inhuman ones. The abilities vary from type to type. Most insectaurs live in underground caverns and tunnels, with some living in desert climates or high atop mountain cliffs, just depending on the type of insectaur. The origins of the different types of insectaurs vary, with some being minions created by various gods.

Alignment: Any

Attributes: I.Q. 3d6 (or 1d6 (animal intelligence) if that option is selected when rolling on the Insectaur Abilities Table), M.E. 2d6, M.A. 2d6, P.S. 5d6 (supernatural), P.P. 4d6, P.E. 5d6, P.B. 2d6, Spd 2d6+10 (X2 if extra legs are selected when rolling on the Insectaur Abilities Table)

Hit Points: P.E. +1d6 per level of experience

S.D.C.: 2d4X10+20 plus any gained from O.C.C.s and physical skills

Natural A.R.: 6-16; 4 +2d6 additional

Horror Factor: 15

P.P.E.: 4d6

O.C.C.s Available to Insectaurs: Any men of arms (or none if animal intelligence is selected when rolling on the Insectaur Abilities Table)

Natural Abilities: Superior physical strength and endurance, considered to be the equivalent of supernatural physical P.S. and P.E. Leaps 9 feet high and 19 feet across +1 foot per level of experience. Roll on the Insectaur Abilities Table for additional abilities.

Attacks Per Melee: Three per round or by hand to hand combat, whichever is greater (plus additional attacks if extra arms are selected when rolling on the Insectaur Abilities Table)

Damage: Any from physical strikes, adds P.S. damage bonus and does supernatural strength damage, or by weapon (or by any selected natural weaponry selected from the Insectaur Abilities Table)

Bonuses: +4 damage, +1 initiative, +2 parry, +3 dodge on the ground (plus any additional bonuses from selections made on the Insectaur Abilities Table)

Magic: None

Psionics: None

Average Life Span: 90 years, some have lived to 140

Value: 6,000 to 24,000 gold

Habitat: Varies.

Language: Two of choice +20% (unless animal intelligence is selected when rolling on the Insectaur Abilities Table, then they communicate in their own system of clicks and taps)

Enemies: None per se

Allies: None per se

Physical Appearance: Varies with abilities/type. Generally, they appear as bug-like creatures with a human torso coming out of where the head would be (Before additional abilities are added by rolling on the Insectaur Abilities Table, the head, hands and belly are all human).

Height: 6-16 feet tall; 4 feet +2d6 additional
Weight: 1000-4000 pounds; 1d4X1000 pounds

Notes: Those with human intelligence and human hands can use weapons in hand to hand combat, though they are typically forced to scavenge them from opponents they defeat or kill. They can also wear half suits of any kind of armor.

Insectaur Abilities Table

Insectaur Abilities Table: Roll four times to determine random abilities and features. The character may also select to have animal intelligence rather than human intelligence to gain two additional abilities.

01-10% - Additional Eyes (+2d6 eyes on the head). Adds +2 to Perception rolls for each additional pair of eyes and reduces the chance of being blinded by being struck in the eyes.
11-20% - Nightvision. 3d6X10 yards/meters
21-30% - Poisonous Bite. Does 2d6 damage (half damage if save vs. poison is made, 16 or better, P.E. bonus applies). Can be selected twice for double the damage.
31-40% - Pincer Hand. Replaces one of the human hands, doing 2d6 +P.S. damage bonus on a successful strike. May be selected as many times as the character has human hands to replace. Note that if all the hands are replaced, no weapon use by the character will be possible.
41-50% - Extra Pair of Arms. Adds one melee attack. May be selected twice, for a maximum of four additional human arms total.
51-60% - Extra Pair of legs. Doubles Spd attribute for ground movement, adds +1 to dodge on the ground.
61-70% - Leaping Legs. Replaces leaping ability in Natural Abilities, allowing the character to leap 100 feet up and 200 feet across.
71-80% - Wings. Grants flight at Spd attribute X5 and allows +5 to dodge when flying. Can be taken twice to fly at Spd attribute X10 and +6 dodge when flying.
81-90% - Poison Stinger. Located on a scorpion-like tail, it does 1d4 damage each sting, plus poison damage of 3d6, unless the victim saves vs. lethal poison (14 or higher).
91-00% - No Abilities Whatsoever. The character is a basic type of insectaur resembling an ant.