Insect Lycanthropy

From The Black Vault
Jump to navigationJump to search

Insect Lycanthropy [Major] by Iczer

"Hey buddy, when I get angry, I turn Big and green and very very hungry"

The character has the aility to transform his body into a large humanoid insect. The transformation typically grants the following:

  • AR 12 - from chitin plates
  • 2d4x10 extra SDC
  • +4 PS (superhuman)
  • +4 PE
  • Bite inflicts 2d4, claw like projections deal 2d6
  • Antennae provide a kind of motion sensor, granting +4 to initiative plus has a vague awareness of the location of items and people within 40 feet
  • Large, gains 50% extra mass and 20% extra height
  • gains the skills of prowl (+5% or base of 45%) and Climb (88%, but climbs at normal movement rate)

In addition, the character gains additional abilities dependant on his specific insect type.

  • Ant; Gains +4 IQ, double the character's carrying capacity, bite inflicts 2d6 damage +6 Spd +2 PP +1 attack per melee,
  • Wasp/Bee: Wings allow flight at 30Mph (+1 to strike and parry in lfight, +3 to dodge in flight) +2 PP, Stinger inflicts 2d6 damage, plus victim must save vs poison or take a further 4d6,
  • Mantis: Serrated claws inflict 3d6 damage. Serrated limbs are effective grapplers, adding +8PS to any contests of grappling. Motionless prowl (hide) equal to 75% (95% in greenery), Can bite any grappled foe for an automatic critical +1 to strike and parry with foreclaws
  • Centepede/Millipede: add an extra 5 feet to length, Climbs as if he had the power of adhesion (though moves at full spd) +4 Spd
  • Common Fly: Fly at 60Mph +1 to strike and parry in flight +4 to dodge in flight +1 attack/melee in air) 360 degree vision, can track by smell (56% roll once every 1000feet or every 500 feet if tracking by air) +4PP
  • Spider: Can leap twice his own height, +10Spd +2PS 360 degree vision from eyes, bite inflicts a poison, which does 4d6 damage on a failed save , Can create webbing, a slow process, that can be made into ropes or nets with a PS equal to the character's PE attribute, AR 12 and 45 SDC (100 for a net).
  • Scorpion: +2 PS. Claws inflict 2d6+4 damage. Scorpion tail adds +1 attack per melee and inflicts 2d6 damage (plus poison, save or take 6d6).
  • Cockroach: +4PE +1d4x10SDC Can spit a sticky mess for 20 feet once per minute. any one hit with this may be overcome by the stench (save vs non lethal poison or lose -2 to strike/parry and dodge, lose initiative and 1 action for 1d4 rounds)
  • Beetle: +1D4x10+30SDC AR is 15. +6PS, double carrying capacity +4 PE
  • Moth/Butterfly: Flies at 45MPH (+1 to strike and parry, +2 to dodge in flight), either has a motionless prowl of 75% (moths) or +4 PB (butterflies) +4 PP +6 Spd

Other bonuses and drawbacks: The character heals at 2 times normal rate. Half PB attribute while transformed. -4 IQ and ME while in insect form. Characters will become more instinctive and less logical while in their bug shape, losing -15% to all skills that require actual thought, but gaining +10% to skills related to survival or hunting.