Insanity Mist

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Insanity Mist [minor] by Iczer

"Are you kidding me? I'm not fighting Dementi-Kid. I'm not crazy....and I'd like to stay that way"

The character can project a light pastel mist from his body, that surrounds him and his general area. The mists interact with the brain's natural operating, causing misfires and possibly worse.

Range: 20 feet radius, centered on the character's body

Actions: 2 actions to generate the mist, and a further action every melee round to maintain.

Effect: Anyone breathing in these mists will find thoughts hard to form clearly. Targets in the mist lose 1 ME point per level of the character, and skill use suffers a penalty of -15%. These penalties fade 1d4 rounds after leaving the mist.
In addition, each target in the area must make a saving throw every melee round (save vs psionics) or suffer additional penalties. -1 action per melee, -2 to all combat abilities and a further -10% to skill use. Four failed saving throws means a target must also save vs insanity (14+) or acquire a temporary random insanity.

Drawbacks: The mist is a real physical object and will not flow through breathing apparatus. A target not breathing the mist (holding breath, or has a face mask on) is immune, BUT if any blood barrier permeable surface is within the mist (eyes or an open wound for example) they are vulnerable again (but have +4 to their saving throws).
Also, as a physical mist, strong winds and running water, even heavy rain can negate this power.