Innate Boxer
Innate boxer: [major] by Iczer
'Watch these hands..they are faster than you think'
The character has a kind of balance and hand eye speed that greatly crontributes to his fighting prowess.
1) Combat bonuses: +2 attacks per melee as long as all attacks this melee are with unarmed melee attacks. despite the power's name it enhances more than just boxing. The character automatically recieves HTH expert at his current level. +3 to parry and dodge. auto dodge of +1. Bare handed strikes add +1 damage per level and the character gains a KO-Stun on any bare handed blow on a natural 19-20.
2) Light footed: the character enoys +2 PP +1D4+4 Spd +4 PE and +6 to PS. he has an innate sense of balance equal to 60% +4% per level (or a +10% bonus) and 1D4x10+10 extra SDC.
3) Specialist blows: The character can perform one of these specialist attacks per melee. he knows one at first level, and one more at levels 3,5,7,9,11,13 and 15.
- Power punch: 2 actions. 2D6+PS bonus +1 per level
- Stagger: This blow causes a target to make a saving throw (18+ PE bonuses apply) or stumble back from the blow (2D4 feet)
- Daze: A dazing blow does half damage, but the target must make a saving throw ( 14+ PE bonus applies) or lose their next action
- Brutal blow: 2 actions: Causes 2 HP damage on top of any other damage inflicted
- Uppercut: This rapid blow comes from an odd angle. the target has -2 to parry or dodge it.
- Iron knuckle strike: This penetrating blow ignores 6 points of AR
- Dashing blow: This running strike requires the character charge a foe. the character may use his Spd instead of his PS when calculating damage.
- Rabbit punch: By balling both fists into one punch, the character lands a heavy blow. damage is increased by 25%. Both parties make a saving throw after this (14+ PE bonuses apply) or lose their next action.
4) Other notes: Despite the name, the power is more about balance and precision strikes that with traditional boxing per se. The character may not learn the boxing skill (duh)