Inhale/Exhale Matter
Inhale/exhale matter by Iczer
The character can, with mighty breaths, inhale water, gas and small particles of matter (no larger than a golf ball up to 2 gallons per level. Such matter is compressed and stored in some internal pocket, to be released later. Such a tactic can be used to remove gas clouds, acid, or other annoying matter. Such matter can be held safely for 20 minutes per level, before being expelled on the spot. Such matter can be expelled forcefully, from 2 gallons up to the full amount stored. Each gallon of gas inflicts 1d4 damage as an exhalation attack, each gallon of liquid 1d6 and each gallon of solid matter 1d8 or 1d10 (if sharp or very hard) on top of other effects of the matter (nerve gas re released into an area does the above damage plus, well, it IS nerve gas. The character has +2 to strike with this attack. It can affect targets up to 60 feet away.
The character can breathe in any gaseous medium, and has +6 to save vs inhaled poisons and gasses.