Infra Red Emission

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Infra Red Emission [Major] by Iczer

'Fire it up'

The character can generate and manipulate infra red energy.

1) EE: heat ray': As the minor power

2) Infra red vision/thermal vision.

3) Heat resistance: half damage from fire, electricity and lasers. No damage from heat (is immune to the effects of high temperatures).

4) I/R control: The character can bend away Infra red beams. This can be used as a prank, or can disrupt the shot of an opponent relying on infrared laser sights. He can also generate low level IR beams to control appliances that have remote controls based on infra red beams.

5) Mask IR signature: The character can be made invisible to Infra red and thermal scanning devices.

6) Heat objects: By indicating an object, the character can accelerate it's heating. Living targets take 2D4 damage and must make a saving thow (14+ PE bonuses apply) or start suffering from heatstroke (half combat bonuses, -1 attack per melee and quarter spd and -20% off skill use. recovers in 20 minutes, twice that for normal people, or oin five minutes of rest and rehydration) Objects just become hot after one melee round of heating, the an object (or area 10 feet across) rises in temperature by 50 degrees F. each use of this effect counts as 2 actions.

7) Other abilities: +20 SDC