Infest
Infest: [Major] by Iczer
“Let’s all be friends”
The character can infest a touched target with a variety of nasty, metabolic enhancing parasites. The parasites worm into the target (who must be touched, and either willing or unable to resist). The parasites take 2 melee rounds to settle down in their new home.
A parasite ridden individual has access to any of the following at the character’s behest.
- 1) +4 PE +6 PS +10 Spd +2 initiative
- 2) -2 ME -2 PE
- 3) Must make a saving throw every round or take 3D6 damage (14+ PE bonuses apply)
The parasites remain inside a victim for 24 hours per level. Targets with healing factor or similar regeneration have this reduced to one hour per level. Any target taking damage from the parasites an spend 3 actions trying to vomit them back out. This requires a saving throw (16+ PE bonuses apply). Of course a doctor and access to medical gear can remove the parasites with medication, antibiotics and good ole surgery.