Inferno

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Inferno (Major) by Stone Gargoyle

This odd power gives the superbeing the ability to spin fire and plasma, as well as lava molecules, at great speeds, providing a variety of effects and methods of attack that are based on the spinning of fire and earth mediums.

1. Fire Burst: This attack fires a blast of rapidly spinning fire molecules. To do this, the character must be in the center of a raging fire.

Range: 100 feet +10 feet per level
Damage: 4d6, 6d6 or 8d6. +12 when at the center of the fire.
Duration: Instant
Attacks: Counts as 1 melee attack/action

2. Create Inferno: The character can merge small fires into one large fire, directing its movement as he concentrates on it, but he is unable to perform any other actions while doing so. The fire will move wherever directed by the character. The character can only make and control one Inferno at a time.

Range: Can control fires up to 100 feet away, +20 feet per level.
Duration: Controls Inferno for 2 full minutes per level. Its creator can stop/end it at any time, extinguishing it, should he desire to do so.
Inferno damage: Affects everything in a 30 foot radius, doing 3d6 damage to everything on its outer edges and 1d6X10 to everything within the fire itself every melee round. It can also lash out beyond the 30 foot radius at a single target to inflict the 1d6X10 damage, +1d6 at levels 5, 10 and 15.

3. Create Abyss: This ability creates a huge, spinning whirlpool in any large body of lava. The spinning lava makes escape more difficult. Anyone caught in the lave pit suffers 1d4X10 damage, +1d6 per level, each melee round caught in the abyss. Objects caught in this vortex are drawn toward its center at a rate of 20 feet per minute. Only one abyss can be maintained at any given time.

Range: Can be created up to 300 feet away.
Duration: Two full minutes per level.
Attacks per melee: The creation of the abyss uses up all of the available attacks for the entire melee round when it is first created. It then exists for the full duration of the power after the melee of creation or until ceased by the creating character.
Damage: The abyss affects a 40 foot radius and does 1d4X10 damage, +1d6 per level,to everything in its grip per melee round. Victims become disoriented, having no initiative and are -2 to strike, parry and dodge, plus half their melee actions( to keep from being pulled under the lava). There is a 01-75% likelihood of the victim getting stuck and pulled under the lava.

4. Protective Body Field: While amid the flame, the character's body is surrounded by a protective energy field making him impervious to flame, plasma and lava. When not using his powers, the character still suffers only half damage from these substances. The character can also breathe w/o air for 15 minutes per level, allowing him to walk through choking fumes.