Inertial Shield

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Inertial shield [minor] by Iczer

'slow and steady now...'

The character is highly resistant to all forms of damage the slower he moves.

Initially, the character reduces damage from all sources by his PE score +10. Contingent on him being still. During this time he is also hard to move, or trip requiring a force equal to his PS +2 per level to move.
If he moves at all however, this changes.
Normal walking and casual activity reduces this by 5. The vigorous motion of combat reduces this again by a number equal to hos highest used combat bonus (init, parry, damage, strike etc). Every 2 feet moved in a given action also drops this by 1 (so a body block on an opponent 20 feet away with +4 to strike reduces this by 5+10+4 or 19 points.) If the character is moved but is relatively still (on moving train etc) this is reduced by 1 point for every 10 miles per hour traveled (The motion of the planet does not count). If the character is tripped, knocked down or back or is picked up or moved against his will, his protection is halved immediately (and halved again if he gets back up). Any attempt to move over half his normal speed will also reduce this power to nothing.

Bonuses: +3D6 to SDC, +2 to PE and PS