Inertial Manipulation

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Inertial manipulation: [major] by Iczer

'Whoa.....nice tackle'

The character can alter some of the fundamental aspects of inertia.

1) Inertial parry: The character can negate the inertia on a target. That target stops as if colliding with a wall or other solid object with just enough solidity to stop an object cold. He may make a normal parry attempt against any ranged attack, inclluding charges, body block tackles and leap attacks (jump kicks). If the parry is successfull, then the target runs into a a virtual wall. Bullets and projectiles drop from the sky. If the target was a human (or vehicle), it acts as if it has collided with a solid object some 1d4x10 feet away from the character (this can be tragic for super speedsters). Normal people take 2D4 damage from such a collision. Characters moving at 2/3rd their Spd score or less are unaffected (they feel it, but they can just push ahead).

2) Inertial defences: Kinetic attacks deal half damage, though the character takes full damage from grapples and being crushed. The character takes no damage from falls, including body flip/throws as he has no momentum.

3) Increase inertia: The character can control the application of inertia to essentially reach near top speed with very little effort. Rather than overcome inertia, he simply allows himself to ignore it. His rapid ability to takeoff grants him a +4 to dodge (or +2 to autododge) and he can make his maximum leaps and jumps without a run up. He can also stop on a dime and take corners at incredible speeds (in reality he just stops turns and then hits his maximum speed).

4) Flip: The character can attempt to cancel out the inertia of an object, sending it spinward (west in the case of planet earth). The target must be within 60 feet of the character and the character expends three actions. The target must make a saving throw (14+) or be flung 2D4x10 feet (+5 feet per level) westwards, taking damage as if he had fallen an equivilent distance. The target also loses initiative and 2 actions. The character can only affect targets up to 100 lbs per level.