Incorporation

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Incorporation [Major] by Iczer

"Actually, I've had the diamonds all along...BLEEEERRCHH"

The character has the abilityt to incorporate physical matter into his flesh at will, forming custom flesh pockets and sacks within his form. This has a variety of benefits.

1) Absorb matter: The character can simply place objects inside himself. there is no matter alteration going on here, so the character will have to compress and deform himself dependent on the object. Absorbing a hand full of diamonds will have no noticeable effect. Absorbing a ming vase will make the character look a little fat as his torso bulges to make room. Absorbing a wall safe will make the character positively bulge in all the wrong places. He can safely hold items indefinitely. Note that he keeps no register of what he has stored except for his own memory. It is possible for him to leave things inside himself and forget them (Honey...have you seen my car keys?)

2) Poison absorption: If the character is made aware of a poison, he may simply incorporate it as an action rather than let it affect him. in this manner he may contain pockets of poison in himself, to be released at a later date.

3) Defensive incorporation: The character can absorb weapons as they impact with his body, flowing around and through them. This is a parry, done with a +4 bonus (plus any ME bonuses. treat as if PP for parry purposes). such an incorporation is an action, until level 6 when it becomes automatic. He cannot incorporate living matter though.

4) Operation: It is possible to only partially absorb something, and in fact, the character can only partially incorporate anything that has greater dimensions than himself (the aforementioned wall safe for instance). Any item so partially incorporated is held by the character as if adhered with a PS equal to the character's PS+ME. This strength is considered superhuman. Thus, a sword impaled through the body is held fast. In addition, the character can manipulate objects inside or partially inside his body. A partially absorbed rifle can be made to fire . Any equipment so manipulated is done so as if the character possesses the appropriate skill at a level equal to his own (mostly this applies to incorporated weaponry).