In the Belly of the Beast

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In the Belly of the Beast (Major) by Stone Gargoyle

The character with this power has an extradimensional being carcass which serves as an external housing. Summoning and connecting with the beast takes 2 melee attacks/actions.

1. Nature of the Beast:The character's body interlocks with that of the beast, making it serve as part of him. The creature can appear however the character likes but provides the following protection regardless:

  • The beast has a Natural AR of 18 and has a very scaly thick hide providing +200 SDC at level one, plus 20 SDC per level.
  • Since the beast flesh is not actually alive, it does not take damage from electrical attacks, heat or cold attacks. Fire does half damage if the roll is under the AR and full damage to the shell if over the AR.
  • Weight is increased 3d6X10 pounds.
  • Recovers SDC at a rate of 2 points of SDC per hour. If destroyed (all SDC depleted), it regenerates after 24 hours.

2. Added Muscle: Adds +3d6 to the character's PS attribute and PS moves up a category (Extraordinary if normal, Superhuman if already extraordinary, and Supernatural if already Superhuman). This added strength applies to damage (use Kittenstomp's tables), leaping distance (see GM Guide), as well as lifting and carrying.

3. Natural Weaponry: The character can use the creature's body to attack.

Bite: 2d4, +2 points of damage per level
Claws: 2d6, plus PS damage bonus
Trampling: 4d6 plus 1d6 per 20 pounds of carcass.

4. Special Abilities:

Horror Factor: 2d6+6, but GM can make higher if character concept warrants. The creature looks otherworldly regardless.
Nightvision: The creature eyes which provide Nightvision of 200 feet.

5. Drawbacks and Limitations: Strikes to HP still affect the character. The character takes 1d4 HP damage when connecting and disconnecting from the beast body. To connect, the character cannot be wearing any covering or clothing and will appear so should the covering be destroyed (reduced to zero SDC) and disappears. The carcass can also only remain connected for the character's ME attribute number of hours, the beast can be summoned again once the duration expires after ten minutes. The beast appears to be just such, so anyone not knowing it is the character will react to it as if it is a strange animal or monster. The carcass smells terrible and thus has a -20% penalty to prowl, and anyone tracking it does so at +5%.

6. Other Abilities and Bonuses:

+2 to save vs. mind control and possession
+4 to save vs. horror Factor
+1d4X10 SDC (to normal body)
+2d4 Hit Points