Impervious

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Impervious [Major] by Iczer

'Ouch..well that hurts'

The character's body channels kinetic force and energy into smaller packages which, while painful, are harmless.
When the character takes damage, he may choose how much he wishes to mitigate (in multiples of his PE score) each 'block' mitigated inflicts 1 damage to PS, PP or PE (as per players choice). The character heals this damage back at a rate of 1 per minute. If any attribute should drop to 0 he passes out until all attributes have been restored.
[Robert, with a PE of 14 and a PS of 25 is facing a claymore mine when it goes off. Robert looks at the 75 damage and decides to mitigate it all. He takes the 6 damage straight to his PS score].
The character must be awake and aware to be able to mitigate any damage. When the character absorbs that level of damage, he gets to use some of the dispersed energy for himself. he heals 2d6 SDC or HP for every attribute point he loses in this fashion.

Impervious also allows for a number of other benefits:

Has an AR equal to 8, plus 1/4 his PE score (round down). He may shunt damage into his AR if necessary.
Has bonus SDC equal to twice his PS score.
Adds his PP to his Spd score.

Other bonuses:

+4 to PS and PE.
+4 to roll with punch. Any successful roll means the character takes 1/4 damage.
+1D4x10 SDC
Character heals and extra amount of HP/SDC per day, equal to his PE score.