Immersion
Original Posting:
Immersion (Major) by Iczer
The character has the ability to merge his body with a larger inanimate object, granting and receiving qualities to both that are somewhat greater than the sum of it's parts.
1) Merging: The character can immerse himself inside any physical object that can accommodate his physical dimensions and outmasses him by at least 100%. The merging process takes 2 full melee rounds to achieve. When complete, the character becomes (literally) one with the item in question. While immersed the character can view general details of the object and can maintain a kind of grainy surveillance. He can also influence a small amount of control. If the Object in question has active surveillance integral to it's nature, then he may use those items as he wills. While immersed, he may apply a force equal to his ME x his level in lbs to any part of 'himself'. (EG: Symbiote (4th level, ME 14) immerses herself into an oak tree. When a couple of young punks come up and start smoking at her base, she 'feels the smoke and becomes dimly aware of their voices. When they start to climb her she feels the presence of two beings. when they start carving their names into her trunk she exerts 56lbs of pressure to an overhead branch, dropping it on their noggins. If she inserts herself into a local Motel, she knows which rooms are inhabited, and the general activity at each one. She could also 'speak' by using the phone lines (integral to the building) Play with the lights power and water, and even 'see' through any integral closed circuit cameras. She could not operate the cash register (not integral) nor the microwave oven.
2) Retreat: After 2 melees of immersion, the character may choose to exit the object. If so she takes 2 more melees to do so, but may emerge from any point in that structure. (Urbanik Merges with the golden gate bridge at the southern end. five minutes later a car crash at the northern end occurs, and so Urbanik emerges at that end to assist.)
3) Symbiosis: While resting inside a large object, the character heals at 3 times normal rate. Further more, the item the character is immersed with also repairs itself at this rate (though a battle ship may take a long time to repair itself). While inside, the item in question has an improved AR (+1) and has an SDC bonus of 5% per level. (Streetsweeper, a 7th level hero, has merged with a garbage truck. it's normal SDC for that time is improved by 70%)
4) Drawbacks: While merged with an item, the character shares the same fate as the item. If Symbiote is merged with a tree, and that tree is damaged, then symbiote is also hurt. Every full 10% of the item's SDC that is lost inflicts 5% SDC damage to the target (so if an item is destroyed, then the target is down by half his normal SDC). In addition size does matter. Attempts to merge with truly gigantic structures (mountains, space going juggernauts, moons, the Earth itself or an ocean for instances) will cause the character to be spread 'too thin'. The character immerses, but is then rendered unconscious. every day he makes a save (16+) to be ejected sans all SDC somewhere random. (EG: Passage, thinking it might be a cool idea, merges with the bedrock of New York City. After immense pain and confusion, he fails a saving throw. He fails the next three saving throws in fact. On the fourth day he makes it, and is ejected unconscious in the holland tunnel.)
Later Posting:
Immersion (Major) by Iczer
The character has the ability to merge his body with a larger inanimate object, granting and receiving qualities to both that are somewhat greater than the sum of it's parts.
1) Merge: The character can immerse himself inside any solid, physical object that can accommodate his physical dimensions and out masses him by at least 100%. This merging takes a full 30 seconds to achieve and when complete the character’s molecules are spread evenly throughout its mass.
When Immersed, the character gains the following abilities:
- Can sense the status and condition of the object he is merged with. This also includes a very vague sense of the surroundings (or occasionally the internals), but is an indistinct sense, and unsuited for eavesdropping or spying. If the object contains devices for active surveillance (intercoms, security cameras etc..) then these may be utilized as sensors for the immersed character.
- Can apply force/strength equal his ME to the object he is immersed in. This can be used to Jam doors, turn steering wheels and other wise apply normal force as extending a limb.
2) Retreat: After a full 30 seconds of immersion, the character may choose to reform from any part of the item. This process takes a full further 30 seconds, but remains an efficient method of gaining covert access to secure locations. (For example, if a character wanted to get to the top of a high-rise tower, all he would need to do would be to spend 30 seconds merging with the base of the building, spend another 30 seconds within the structure, and then the last 30 seconds reforming in the bathroom on the top floor.)
3) Mutual benefits: While resting inside an object, the character heals himself at 3 times normal rate. Furthermore, the object itself regenerates at the same rate.
4) Drawbacks and limitations: While immersed with an object, the character shares that objects fate. For Every 10% of damage suffered by that object, the character suffers 5%. Also there is a size and mass limit for Immersion. If the character attempts to immerse himself in any object of truly immense mass (like the state of Ohio, a mountain or other gigantic object) then the character will be too dispersed to think. He is immediately knocked unconscious and has a 30% chance every day of being ejected randomly.